Source

Frontier / Terrain / Sdl.h

long  SdlElapsed ();
float SdlElapsedSeconds ();
void  SdlInit ();
void  SdlSetCaption (const char* caption);
void  SdlSwapBuffers ();
void  SdlTerm ();
long  SdlTick ();
void  SdlUpdate ();