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shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b  committed f0bdfb0

Got rid of the boilerplate.

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  • Parent commits 653cb35

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File abc-path/Games-ABC_Path-Solver/Changes

 Revision history for Games-ABC_Path-Solver
 
-0.01    Date/time
+0.0.1   FILL IN.
         First version, released on an unsuspecting world.
 

File abc-path/Games-ABC_Path-Solver/README

 Games-ABC_Path-Solver
 
-The README is used to introduce the module and provide instructions on
-how to install the module, any machine dependencies it may have (for
-example C compilers and installed libraries) and any other information
-that should be provided before the module is installed.
+This is an automated solver for ABC Path:
 
-A README file is required for CPAN modules since CPAN extracts the README
-file from a module distribution so that people browsing the archive
-can use it to get an idea of the module's uses. It is usually a good idea
-to provide version information here so that people can decide whether
-fixes for the module are worth downloading.
-
+* http://www.brainbashers.com/abcpath.asp
 
 INSTALLATION
 

File abc-path/Games-ABC_Path-Solver/lib/Games/ABC_Path/Solver.pm

 
 =head1 NAME
 
-Games::ABC_Path::Solver - The great new Games::ABC_Path::Solver!
+Games::ABC_Path::Solver - a solver for ABC Path
 
 =head1 VERSION
 
-Version 0.01
+Version 0.0.1
 
 =cut
 
-our $VERSION = '0.01';
+our $VERSION = '0.0.1';
 
 
 =head1 SYNOPSIS
 
-Quick summary of what the module does.
-
-Perhaps a little code snippet.
-
-    use Games::ABC_Path::Solver;
-
-    my $foo = Games::ABC_Path::Solver->new();
-    ...
-
-=head1 EXPORT
-
-A list of functions that can be exported.  You can delete this section
-if you don't export anything, such as for a purely object-oriented module.
-
-=head1 FUNCTIONS
-
-=head2 function1
-
-=cut
-
-sub function1 {
-}
-
-=head2 function2
-
-=cut
-
-sub function2 {
-}
+See L<Games::ABC_Path::Solver::Board> for more information.
 
 =head1 AUTHOR
 

File abc-path/Games-ABC_Path-Solver/lib/Games/ABC_Path/Solver/Base.pm

 
 =head1 SYNOPSIS
 
-Quick summary of what the module does.
-
-Perhaps a little code snippet.
-
     use base 'Games::ABC_Path::Solver::Base';
 
     sub _init

File abc-path/Games-ABC_Path-Solver/lib/Games/ABC_Path/Solver/Board.pm

 
 our $VERSION = '0.01';
 
-
 =head1 SYNOPSIS
 
-Quick summary of what the module does.
-
-Perhaps a little code snippet.
-
     use strict;
     use warnings;
 
-    # my $solver = Games::ABC_Path::Solver::Board->new;
-
     my $board_fn = shift(@ARGV);
 
     if (!defined ($board_fn))

File abc-path/Games-ABC_Path-Solver/t/boilerplate.t

 }
 
 TODO: {
-  local $TODO = "Need to replace the boilerplate text";
+  # local $TODO = "Need to replace the boilerplate text";
 
   not_in_file_ok(README =>
     "The README is used..."       => qr/The README is used/,