Commits

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Author Commit Message Labels Comments Date
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Enhanced the documentation.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Moved the code to ::Generator .
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add the description.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Enhanced the MicrosoftRand documentation.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add requires.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Implement lib/Games/ABC_Path/MicrosoftRand.pm .
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Convert to Test::Run::Builder.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add the tag-release and bump-version-number maintenance scripts.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Modified the version to 0.0.1.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add an svn:ignore to Games-ABC_Path-Generator.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add the Games-ABC_Path distribution.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add a system test for --mode=riddle.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Randomize the two clues for each row/column/diagonal. This way it's less predictable.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Now checking for solution uniqueness.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Tagging the XML-Grammar-Fiction release as 0.1.0
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Bump the version number to 0.1.0.
Tags
cpan-releases/0.1.0
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add the tag-release script.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Refactored.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add a test.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add the input_from_v1_string method.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Correct a typo in the documentation.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Working now - for "--seed=1". TODO : 1. Make sure that the clues of the top/bottom, left/right are shuffled randomly (to avoid predictability). 2. Check that the layout and the clues only have one solution.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Fix bugs in the ABC Path generator. Still not perfect.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Implement the --mode=riddle. This tries to find a combination of clues inside the final solution.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Renamed a method. To calc_final_layout instead of generate.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Small optimisation to _fisher_yates_shuffle.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
A small optimisation.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Add the test.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Extract a method.
shl...@b384bcd7-cfd4-0310-aca0-d78b80f7b91b
Optimised the connectivity DFS scan.
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