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Shlomi Fish  committed 28d1b85

Convert Blue-Rabbit-Log to a Git repository.

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  • Parent commits b27b71e

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Files changed (3)

 lib/prod-synd/films/include-me.html
 lib/prod-synd/music/include-me.html
 lib/prod-synd/non-fiction-books/include-me.html
+lib/screenplay-xml/from-vcs/Blue-Rabbit-Log
 lib/screenplay-xml/from-vcs/Humanity-the-Movie
 lib/screenplay-xml/from-vcs/Selina-Mandrake
 lib/screenplay-xml/from-vcs/Star-Trek--We-the-Living-Dead

File bin/gen-docbook-make-helpers.pl

                 { base => "selina-mandrake-the-slayer", suffix => "ENG", },
             ],
         },
+        {
+            base => "BLUE_RABBIT_LOG",
+            github_repo => "Blue-Rabbit-Log",
+            subdir => "Blue-Rabbit-Log",
+            docs =>
+            [
+                { base => "Blue-Rabbit-Log-Part-1", suffix => "1", },
+            ],
+        },
     ];
 
     io->file("lib/make/docbook/sf-screenplays.mak")->print(

File lib/screenplay-xml/txt/Blue-Rabbit-Log-Part-1.txt

-<s id="blue-rabbit" title="The Blue Rabbit Log - Part I">
-
-[Note: This screenplay was written by Shlomi Fish, and is original artwork.]
-
-[This screenplay is made available under the
-<a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons
-Attribution-Noncommercial-ShareAlike 3.0 Unported Licence (CC-by-nc-sa)</a>
-(or at your option - any later version). In addition, the originator permits
-derived or inclusive work to be featured on web-sites with web commercials (but
-not other commercial use).]
-
-<s id="mordox-hideous-plan" title="Mordox’s Hideous Plan">
-
-[ A stormy night in the mountains; their dark shadows are towering in all
-directions. The camera rotates to the left to reveal the dark silhouette of a
-castle. It focuses on it. A lightning bolt strikes it. ]
-
-A Distant Voice from the castle’s top: No, it didn’t do.
-
-[ The lightning strikes again. ]
-
-Voice: One more try.
-
-[ The lightning strikes again and a torch is lightened on the castle’s roof. ]
-
-Voice: That’s it.
-
-[ After a few seconds the camera shows a man wearing a dark suit looking over
-a large window. The room is lit by a fireplace, which causes the shadow of
-the man to flicker.]
-
-Dark man (Mordox): I thank you for agreeing to come here from your distant
-base, oh great Warlock Galku. You’ve acquired quite a reputation for yourself
-and I believe you’re just what I need. I think your objective is obvious. In
-fact, I give you three guesses to guess why I summoned you here.
-
-Galku (who is out of the frame): One: The Blue Rabbit’s Adventuring Company.
-Two: The Blue Rabbit’s Adventuring Company, and three: both of the above.
-
-Mordox: Exactly, now I understand you specialise in getting rid of such …
-eh… disturbances.
-
-Galku: Yes, it is my speciality to neutralise such characters who prevent
-raising your ambitious evil projects.
-
-Mordox: What did you say?
-
-Galku: I said I get rid of such characters who prevent raising your evil
-projects.
-
-Mordox: You said my projects are evil? How dare you! My projects are in no way
-evil.
-
-Galku: Then what are they?
-
-Mordox: They are just incredibly selfish and totally inconsiderate of everybody
-else’s welfare and interests.
-
-Galku: I couldn’t define “evil” better myself.
-
-Mordox: Did I get you here to write a dictionary of the English language?
-
-Galku: No, but as a matter of fact I am writing one myself, as a hobby. The
-last word I wrote the definition for was “evidently”, and I think the next word
-would be...
-
-Mordox: Cut it out! Now, where were we?
-
-Galku: I just said it is my speciality to get rid of characters who prevent
-raising your incredibly selfish and totally inconsiderate of everybody else’s
-welfare and interests projects.
-
-Mordox: Yes, those so-called adventurers have interfered with my plans for a
-long time. What will I tell you? They ran into every one of my recent projects
-and messed with them so badly, I could count what was left from every one with
-one finger. They are too stupid to realize they put themselves in danger, but
-since they’ve got more luck than brains they seem to get out of it just fine.
-
-+++: The worst thing about them is that they are the player characters, so the
-Game Master is on their side!
-
-[ At this point the floor starts shaking. The camera moves backwards to reveal
-Galku, and a big crack is starting to form between the two.]
-
-Galku: Quick! Take back what you just said or the Game Master will do something
-terrible!
-
-Mordox: Oh, OK. Even though they are the player characters the GM doesn’t seem
-to treat them any different and is very fair and objective.
-
-[ The room stops trembling but the crack remains. ]
-
-Galku: I think the crack adds a nice touch. [and leaps to Mordox’s side.]
-
-Mordox: Now, what were you planning to do about those … eh … disturbances.
-
-Galku: Well, I figured it would be too difficult to get them killed. However,
-since, as far as I know, The Blue Rabbit Adventuring Company does not posses
-an inherent teleportation ability, it would be just as useful to relocate them
-to a place where they would not be troublesome.
-
-Mordox: And how are you going to do it?
-
-Galku: Well, I happen to have a one-way portal, which I borrowed from the great
-sorcerer Pinky.
-
-Mordox: The same Pinky who created the spells “Pinky’s Clapping Hands”,
-“Pinky’s Wonderful Automatic Drummer”, “Pinky’s Anti-Bureaucratic Pounding
-Fist” and “Pinky’s Extraordinary Tickling Fingers?”
-
-Galku: The very one! Anyway, with this port, if properly disguised, we’ll be
-able to send the “Blue Rabbits” on a one way trip to a place, thousand of
-kilometres away from anywhere remotely civilized.
-
-Mordox: I love the sound of it. Ha ha! Ha ha! Ha ha ha ha
-
-[starts laughing loudly and Galku joins him. The camera rotates in a circular
-path to the right, and eventually reveals a large crystal blue. The crystal
-ball is showing a funny cartoon, and the two men are pointing at it and
-laughing.]
-
-</s>
-
-<s id="credits-with-the-players" title="Credits - The Players at the Table">
-
-[ TODO : The players gather for the session. The camera shows the middle of
-the game table; about 80% of the table area is shown. We hear the players and
-stuff like that. The session takes place in the home of one of the players.
-
-The right-lower corner of the screen shows the time display. At the beginning
-it reads “10:00 – Schedule Time”. The player puts on a CD, and the same song
-plays throughout the entire stuff. Various players come in at different
-times.
-
-The clock shows various stuff: like several players talking gossip, or playing
-a computer game. Two players are making a contest to see who spins a die for
-the longest time.
-
-Eventually the clock says: “10:54:37 – Schedule time plus the Epstein-Steinberg
-constant”. A few seconds afterwards, the last player rings on the door.
-
-After the end of that frame the game commences.
-]
-
-</s>
-
-<s id="the-player-characters-meet-their-challenge" title="The Player Characters meet their Challenge">
-
-[ A crowded pub in the role-played world. The Blue Rabbits enter.]
-
-Clover: OK, now that our horses are in the stable, we can get some rest. [Hands
-some coins to the pub-man] Meals and drinks for the six of us.
-
-Guy sitting on a stool at the bar (Guy #1): Hey, I think I recognise you. You’re The
-Blue Rabbit Adventuring company, right?
-
-Clover: Yes, we are. [Does a rudimentary bow.] Clover, at your service!
-
-Guy #1: Hell, I ain’t need your service!
-
-Guy #2: Yeah, we don’t need no adventurers’ service here.
-
-Guy #1: Yeah, problem with adventurers - they are trouble makers. They create
-troubles where none exist before so they can solve them later.
-
-Guy #2: Yeah! [And he shakes mugs with Guy #1.]
-
-Bryte: Oh come on, you know that’s not true. We’re good guys, it’s just that
-there are plenty of dangers in this world - monsters, people with an
-evil alignment, dragons - but we’re the good guys. Honest.
-
-Guy #1: If you say so. [Laughs and cheers with Guy #2 again]
-
-Rupert: Speaking of good guys, how would you people like to listen to a few
-songs I wrote during our last heroic venture.
-
-The entire bar: “no”, “not really”, “let’s skip it.”
-
-Rupert: [Insulted.] OK, then.
-
-Clover: OK, here is our food.
-
-[ They start to eat, but then they hear a loud noise from outside, and
-everybody gather to the window.
-
-They see huge flames in the night’s sky at a distance, with many noises of
-explosions and then a loud mad laughter sound with an evil grinning face in
-the sky, and afterwards everything stops.
-
-The entire pub is hysterical.]
-
-Clover: That’s quite alright - it’s nothing we cannot handle. We’re
-adventurers after all.
-
-[ cut to Klaria - she is filing her nails.]
-
-Klaria: Yes, we solve problems, whether those that we created, or in this
-case - that we didn’t.
-
-Rupert: Yeah.
-
-Clover: Yeah, just tell us what’s in the direction of those noises and stuff.
-
-Guy #1: If you must ask, we will tell you: in that direction there is the
-ancient and haunted castle of Mephorbios.
-
-Guy #2: Yes, rumour has it that it is the lair of goblins and orcs, and the
-residence of terrifying creatures.
-
-+++: Mothers here forbid their children from getting near it, and rumour
-has it that no one who ventured deep inside it has ever returned.
-
-Bryte: Well, if my name is, ahmmm... Bryte, then we will not rest until
-we find out what lies there. And either we return…
-
-Rupert: Or we won’t.
-
-Clover: OK, first thing’s next morning.
-
-</s>
-
-<s id="blor-the-gnome-inventor" title="Blor the GNOME inventor">
-
-[ The Blue Rabbits are recruiting non-player characters.]
-
-Blor: I have a great invention.
-
-Klaria: What is it?
-
-Blor: It’s an automatic crossbow
-
-Klaria: Really? How do you call it.
-
-Blor: The machine-bow.
-
-Clover: Can you demonstrate it?
-
-Blor: Sure.
-
-[ Blor stands on a rock next to a chasm, ignites his machine-bow and start
-shooting arrows all over the place. The animals get scared, and eventually the
-camera shows some Smurfs who are talking in a muffled tone, and pointing at
-Blor. They call Handy Smurf and he diverts a stream to wash the rock’s standing
-soil.
-
-Afterwards, the rock gets carried away on the mud because of the
-counter-momentum from the arrows. It eventually falls over a cliff with Blor
-on it. Blor is hanging by his machine-bow’s string of arrows.]
-
-</s>
-
-<s id="the-PCs-meet-Galku" title="the Player Characters Meet Galku">
-
-[Mordox disappears. The Blue Rabbits arrive. Bryte sees Galku who tries to
-look innocent, but Bryte rushes to him and lifts him up in the air.]
-
-Clover: You, where’s Mordox? Tell us what you know!
-
-Galku: What are you looking at me? I’m completely innocent!
-
-+++: See no incredible selfishness and total in-consideration of everybody
-else’s welfare and interests. Hear no incredible selfishness and total
-in-consideration of everybody else’s welfare and interests.
-
-Bryte: You mean “See no evil - hear no evil”?
-
-Galku: I knew it was a good definition!
-
-</s>
-
-</s>
-