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Added the Blue Rabbit Log.

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 	cp -f $< $@
 
 SCREENPLAY_DOCS = \
+    Blue-Rabbit-Log-Part-1 \
 	Humanity-Movie \
 	ae-interview \
 	star-trek--we-the-living-dead \

lib/screenplay-xml/txt/Blue-Rabbit-Log-Part-1.txt

+<s id="blue-rabbit" title="The Blue Rabbit Log - Part I">
+
+[Note: This screenplay was written by Shlomi Fish, and is original artwork.]
+
+[This screenplay is made available under the
+<a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons
+Attribution-Noncommercial-Share Alike 3.0 Unported Licence (CC-by-nc-sa)</a>
+(or at your option - any later version). In addition, the originator permits
+derived or inclusive work to be featured on sites with web commercials (but
+not other commercial use).]
+
+<s id="mordox-hideous-plan" title="Mordox's Hideous Plan">
+
+[ A stormy night in the mountains; their dark silhouttes are towering in all
+directions. The camera rotates to the left to reveal the dark silhoutte of a
+castle. It focuses on it. A lightning bolt strikes it. ]
+
+A Distant Voice from the castle's top: No, it didn't do.
+
+[ The lightning strikes again. ]
+
+Voice: One more try.
+
+[ The lightning strikes again and a torch is lightened on the castle's roof. ]
+
+Voice: That's it.
+
+[ After a few seconds the camera shows a man wearing a dark suite looking over
+a large window. The room is lighted by a fireplace, which causes the shadow of
+the man to flicker.]
+
+Dark man (Mordox): I thank you for agreeing to come here from your distant
+base, oh great Warlock Galku. You've aquired quite a reputaion for yourself and
+I believe you're just what I need. I think your objective is obvious. In fact,
+I give you three guesses to guess why I summoned you here.
+
+Galku (who is out of the frame): One: The Blue Rabbit's Adventuring Company.
+Two: The Blue Rabbit's Adventuring Company, and three: both of the above.
+
+Mordox: Exactly, now I understand you specialise in getting rid of such ... eh
+... disturbances.
+
+Galku: Yes, it is my specialty to neutralise such characters who prevent
+raising your ambitious evil projects.
+
+Mordox: What did you say?
+
+Galku: I said I get rid of such characters who prevent raising your evil
+projects.
+
+Mordox: You said my projects are evil? How dare you! My projects are in no way
+evil. They are just incredibly selfish and totally inconsiderate of everybody
+else's interests and welfare.
+
+Galku: I couldn't define evil better myself.
+
+Mordox: Did I get you here to write a dictionary of the English language? 
+
+Galku: No, but as a matter of fact I am writing one myself, as a hobby. The
+last word I wrote the definition for was "evidently", and I think the next word
+will be...
+
+Mordox: Cut it out! Now, where were we?
+
+Galku: I just said it is my specialty to get rid of characters who prevent
+raising your incredibly selfish and totally inconsiderate of everybody else's
+interests and welfare projects.
+
+Mordox: Yes, those so-called adventurers have interfered with my plans for a
+long time. What will I tell you? They ran into every one of my recent projects
+and messed with them so bad, I could count what was left from every one with
+one finger. They are too stupid to realize they put themselves in danger, but
+since they've got more luck than brains they seem to get out of it just fine.
+
++++: The worst thing about them is that they are the player characters, so the
+Game Master is on their side!
+
+[ At this point the floor starts shaking. The camera moves backwards to reveal Galku, and a big crack is starting to form between the two.]
+
+Galku: Quick! Take back what you just said or the Game Master will do something
+terrible!
+
+Mordox: Oh, OK. Even though they are the player characters the GM doesn't seem
+to treat them any different and is very fair and objective.
+
+[ The room stops trembling but the crack remains. ]
+
+Galku: I think the crack adds a nice touch. [and leaps to Mordox' side.]
+
+Mordox: Now, what were you planning to do about those ... eh ... disturbances.
+
+Galku: Well, I figured it would be too difficult to get them killed. However,
+since, as far as I know, The Blue Rabbit Adventuring Company does not posses an
+inherent teleporting ability, it would be just as useful to relocate them in a
+place where they would not be troublesome.
+
+Mordox: And how are you going to do it?
+
+Galku: Well, I happen to have a one-way portal, which I borrowed from the great
+sorcerer Pinky.
+
+Mordox: The same Pinky who conjured the spells Pinky's Clapping Hands, Pinky's
+Wonderful Automatic Drummer, Pinky's Anti-Bureaucratic Pounding Fist and
+Pinky's Extraordinary Tickling Fingers?
+
+Galku: The very one! Anyway, with this port, if properly disguised, we'll be
+able to send the "Blue Rabbits" on a one way trip to a place, thousand of miles
+away from anywhere remotely civilized.
+
+Mordox: I love the sound of it. Ha ha! Ha ha! Ha ha ha ha 
+
+[starts laughing loudly and Galku joins him. The camera rotates in a circular
+path to the right, and eventually reveals a large crystal blue. The crystal
+ball is showing a funny cartoon, and the two men are pointing at it and
+laughing.]
+
+</s>
+
+</s>
+

t2/humour/Blue-Rabbit-Log/index.html.wml

+#include '../template.wml'
+
+<latemp_subject "The Blue Rabbit Log - A Crazy Comedy about Role-Playing Games" />
+
+<h2 id="intro">Introduction</h2>
+
+<p>
+The Blue Rabbit Log is an original but incomplete screenplay that parodies
+Role-Playing Games (RPGs). Included here are the beginning of the screenplay
+of the first part and some unorganised ideas for the rest.
+</p>
+
+<h2 id="read_online">The Text</h2>
+
+<ul>
+<li>
+<a href="part-1.html">Part I - The Ongoing Text - <b>Read Online</b></a>
+</li>
+<li>
+<link_to_screenplay base="Blue-Rabbit-Log-Part-1" />
+</li>
+<li>
+<a href="ideas.html">Random Ideas, in HTML format (read online)</a>
+</li>
+</ul>
+
+<h2 id="links">Links</h2>
+

t2/humour/Blue-Rabbit-Log/part-1.html.wml

+#include '../template.wml'
+
+<latemp_subject "The Blue Rabbit Log - Part I" />
+
+<page_extra_head_elements>
+<link rel="stylesheet" href="$(ROOT)/screenplay.css" type="text/css" media="screen, projection" />
+</page_extra_head_elements>
+
+#include "screenplay-xml/rendered-html/Blue-Rabbit-Log-Part-1.html"
+