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File t2/lecture/Perl/Lightning/Opt-Multi-Task-in-PDL/index.html.wml

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 #include '../template.wml'
+#include <utils.wml>
 <latemp_subject "Perl Lightning Talk - Optimising Multi-Tasking in PDL" />
 <h2><a href="slides/">The Slides</a></h2>
 (the Perl Data Language), thus gaining both speed and flexibility.
+<h2 id="note">Note</h2>
+I have now made a derivative version of code discussed here available as
+<cpan_dist d="AI-Pathfinding-OptimizeMultiple">CPAN package called
+“AI-Pathfind-OptimizeMultiple”</cpan_dist>. Strangely enough, other
+people and I were not able to find prior art for this algorithm and technique
+in the Game Artificial Intelligence literature.