Commits

shl...@iglu.org.il@cec68495-dca5-4e2b-845c-11fdaaa4f967  committed b7cba17

Convert the Blue Rabbit Ideas to XHTML 5, in order to add a licence.

Various changes to get the XHTML 5 to display - converted string entities
(e.g: &eacute) to their UTF-8 representations.

  • Participants
  • Parent commits 9b1a8c6

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Files changed (7)

 
 upload_remote: upload_local upload_remote_only
 
-upload_remote_only: upload_deps
+upload_remote_only: upload_deps upload_remote_only_without_deps
+
+upload_remote_only_without_deps:
 	( cd $(T2_DEST) && $(RSYNC) -a * $${__HOMEPAGE_REMOTE_PATH}/ )
 
 upload_adbrite_only: upload_deps

File lib/MyNavData.pm

                     'title'=> "How to Contact Me",
                 },
                 {
-                    'text' => "My Resumés",
+                    'text' => "My Resumés",
                     'url' => "me/resumes/",
                     'subs' =>
                     [
                         {
-                            'text' => "English Resumé",
+                            'text' => "English Resumé",
                             'url' => "SFresume.html",
                             'skip' => 1,
                         },
                         {
-                            'text' => "Detailed English Resumé",
+                            'text' => "Detailed English Resumé",
                             'url' => "SFresume_detailed.html",
                             'skip' => 1,
                         },

File lib/Shlomif/Homepage/SectionMenu/Sects/Humour.pm

                         },
                         {
                             'text' => "Random Ideas",
-                            'url' => "humour/Blue-Rabbit-Log/ideas.html",
+                            'url' => "humour/Blue-Rabbit-Log/ideas.xhtml",
                             'title' => "Random ideas and future excerpts",
                         },
                     ],

File lib/local-defs.wml

             $component->label() . "</a>";
     };
 
-    print join(" &rarr; ",
+    print join("  ",
         (map
         { $render_leading_path_component->($_) }
         @$total_leading_path

File t2/humour/Blue-Rabbit-Log/ideas.html.wml

-#include '../template.wml'
-
-<latemp_subject "Ideas for &quot;The Blue Rabbit's Log&quot;" />
-
-<p>The Movies</p>
-
-<h2 id="the-movies">The Movies</h2>
-
-<ul>
-<li>The Blue Rabbit's Log</li>
-<li>The Blue Rabbit's Log Part II - Time</li>
-<li>The Blue Rabbit's Log Part III - Real-life</li>
-</ul>
-
-<h2 id="the-player-characters">The Player Characters:</h2>
-
-<ul>
-<li><b>Clover</b> - a female cleric. (the unofficial leader of the group)</li>
-<li><b>TBD</b> - a Swashbuckler/fencer/generic male fighter. (I'm thinking 
-of Carey Elwes in the Princess Bride/"Robin Hood - Men in Tights")</li>
-<li><b>Bryte</b> a strong and manly male fighter.</li>
-<li><b>Klaria</b> - One female thief.</li>
-<li><b>TBD</b> - A male bard (not very good at music)</li>
-<li><b>TBD</b> - A male magician.</li>
-</ul>
-
-<h2 id="the-merceneries">The Merceneries</h2>
-
-<h3 id="tina-the-warrior-baroness">Tina the warrior baroness</h3>
-
-<blockquote>
-    <p>"discovered several children which I didn't know about.", </p>
-    <p>"prevented a couple of wars, caused three others…"</p>
-
-    <p>Bard: "And what happened that girl who accompanied you? What was her name? Immanuelle".</p>
-
-    <p>Tina: Oh yes. Remember how she always insisted on wearing those two-part
-    uniforms?</p>
-
-    <p>Bard: Yes.</p>
-
-    <p>Tina: Well, she died of pneumonia when we crossed the Alps.</p>
-</blockquote>
-
-<p>
-Shows her circular boomerang. At the beginning there is an iddylic
-natural scene like Bambi,
-and then the boomerang flies all over the scene and ruins it. Then there is a
-zoom out of that part of the forest and the boomerang is acting like a pinball
-ball. (cave full of bats who are coming out as a high-score mechanism).
-Eventually, there are World's Wildlife Fund crews all over the place.
-</p>
-
-<p>She was supposed to hit a mark in the tree and eventually one of the PCs 
-says: "well, you did hit the mark."</p>
-
-
-<h3 id="blor-the-gnome-inventor">Blor (working name) the gnome-inventor</h3>
-
-<ul>
-<li>Blor: "I have a great invention."</li>
-<li>PCs: "What is it?"</li>
-<li>Blor: "It's an automatic crossbow?"</li>
-<li>PCs: "Realy? How do you call it?"</li>
-<li>Blor: "The machine-bow."</li>
-<li>PCs: "Can you demonstrate it?"</li>
-<li>Blor: "Sure thing."</li>
-</ul>
-
-<ul>
-<li>
-<p>
-Blor stands on a rock, ignites his machine-bow and start shooting arrows all
-over the place. The animals get scared, and eventually the camera shows some
-Smurfs who are talking in a muffled tone, and pointing at Blor. They call
-Handy Smurf and he diverts a stream to wash the rock's standing soil. Then the
-rock gets carried away on the mud because of the counter-momentum from the
-arrows. It eventually falls over a cliff with Blor on it. Blor is hanging by
-his machine-bow's string of arrows.
-</p>
-</li>
-
-<li>
-<p>Blor is the nephew of the gnome-inventor Gon, whom the PCs meet on the deserted Island. </p>
-</li>
-</ul>
-
-<h2 id="conversations-with-gon">Conversations with Gon:</h2>
-
-<h3 id="gon-as-the-black-sheep">Black Sheep</h3>
-
-<ul>
-<li>Gon: "Actually, I am the black sheep of my family."</li>
-<li>PCs: "Why?"</li>
-<li>Gon: "Because I am the only one who did not go insane."</li>
-</ul>
-
-<h3 id="entities-that-control-the-universe">The Entities that Control 
-the Universe</h3>
-
-<p>
-Gon: "This here is a highly sophisticated magical device that will
-eventually tell the name of those entities who control our universe. As you may
-well know there are the gods: Konen, Rayor, Florette, which control this
-planet, then there are the super-gods [ more "mefotzetim" names] who control
-entire clusters of star systems. Then there are the higher deities: Korzolowa,
-Panktoress, Esmion who control galaxies. Above them are the Supreme Gods:
-Chenawortol, Passdorectla, Mantisorlor : they control existences and
-realities.
-</p>
-
-<p>And above them all there is the Game Master: Ron Brown.</p>
-
-<p>In any case, I discovered that there is an entity above the GM.</p>
-
-<p>Swashbuckler: Really? Who is it?</p>
-
-<p>Gon: I don't know yet, the machine is still calculating that. I just know that his title is "the director."</p>
-
-<p>Clover: Oh no! Do you realise what that means? We are in a movie! We are also movie characters.</p>
-
-<p>Bryte: Wait a sec, what about our players?</p>
-
-<p>Cleric: They are probably characters too.</p>
-
-<p>Bryte-type fighter: so does that make us characters-player-charcters? Or character-players-character-characters?</p>
-
-<p>Cleric: Something like that.</p>
-
-<h2 id="the-tour-guides">The Tour Guides</h2>
-
-<p>They are two NPCs who guide the PCs and companions through the ruined
-castle. At the beginning they fight each other, while keep lowering their
-prices in order to save the PCs from the other one. ("Do not believe him! He
-will fill your minds with dis-information, mis-information or just plain
-information.") Eventually, the PCs tell them that they will hire both of them
-for free. They agree.</p>
-
-<p>Throughout the tour they seem to know everything one can possibly know about what the characters see. (stones, furniture, plants, etc.)</p>
-
-<h3 id="sample-tour-guides-conversation">A sample conversation:</h3>
-
-<p>Tour guide 1: "And this archway here is made of ivory stone which was
-especially brought from Kurtedo."</p>
-
-<p>Companion NPC: "From Kurtedo?"</p>
-
-<p>TG1: "Yes. From a small quarry by the city of Tardon which was run by the
-Baron Oll the Fourth…"</p>
-
-<p>TG2: "A magnificent charcter, who was highly acquainted with the famous
-Duchess Yorina the Second of Ragenberg…"</p>
-
-<p>Bryte: Who was Yorina the second?</p>
-
-<p>Cleric: I don't know, why do you ask?</p>
-
-<p>Bryte: They said she was famous.</p>
-
-<p>TG1: And her Siamese cat once ran into the garden of the renown inn keeper,
-Goldo Haxelot, who was outraged by this act.</p>
-
-<p>TG2: Goldo demanded her that she leaves the vicinity of his inn
-immediately…</p>
-
-<h2 id="the-djinny">The Encounter with the Djinny</h2>
-
-<p>He conjures a hi-fi state-of-the-art CB (Crystal Ball) based Entertainment
-system with surround sound, mago-digital video and so forth. </p>
-
-<p>Dji-N-N - the djinn network. A news network in which everyone is called
-djinny and looks like the djinny. (Professor djinny - "please call me djinny").
-They report the plans of Mordox, giving commentary etc. </p>
-
-<h2 id="the-mrs">The MRS</h2>
-
-<p>MRS - Musical Recognition Subsystem, a system that was created by Gon the
-gnome and which performs operations based on the lyrics of the song which is
-played.</p>
-
-<p>To operate it the PCs make up "The Right Song" and "The Left Song" and
-several other such songs. They sat sail on a boat which is controlled by MRS.
-(They use "Go West" to get along and then turn right to go east.</p>
-
-<p>Eventually they encounter a battle ship which attacks them. They use "Stop!"
-by the spice girls to stop it, but then the battle ships shots at them. Then
-they use the song "Fire", but it sets fire to the boat. The boat runs into the
-battle-ship and they both drown. The PCs and NPCs on the battle-ship swim out 
-to the shore.</p>
-
-<p>The fire continues underneath. </p>
-
-<p>Meanwhile, the commander of the ship talks with the swashbuckler about how
-he is going to explain what happened. The swashbuckler has some suggestions,
-but then the commander says that he will simply tell that they ran into the
-Blue Rabbit.</p>
-
-<p>The bard and some of the crew are inventing a song called "Stop the fire" in
-order to turn the under-water fire off. It goes to the melody of Back-street
-Boys' "Everybody (Back-street's Back)", with a novel arrangement.</p>
-
-<h2 id="origin-of-the-name">How did they get the name "The Blue Rabbit 
-Adventuring Company"</h2>
-
-<p>Swashbuckler: Well, we got our name because in one of our first adventures
-we were busy in chasing a blue rabbit that mysteriously appeared in one
-village.</p>
-
-<p>We caught the rabbit, and it turned out it was just dipped in a blue dye. So
-we concluded that it was a practical joke someone made.</p>
-
-<p>Gon: How curious.</p>
-
-<p>Clover: Yes, aside from that, a year and a half later, that same rabbit
-metamorphosed into a hideous hydra that terrorized the village, and we had to
-fight it. But we never knew if there was a connection between the two
-cases.</p>
-
-<p>Mage: I for one did not hear of a metamorphosing spell that involved
-colouring the subject blue, a year and a half before.</p>
-
-<p>Gon: Truly curious.</p>
-
-<p>* RPG character-life as a soap opera</p>
-
-<p>* The 1d20's as a lethal weapon</p>
-
-<p>* The Purple-necked Ogres who were brought from the past</p>
-
-<p>The Fight scene</p>
-
-<p>The characters fight in a skirmish. Then they hear the sound of an argument between the GM and one of the players. ( "an orc with a  thaco of 17, cannot possiblty inflict 6 hitpoints on my charcter which has an Armor Class of …")</p>
-<p>They say it will take a while and meanwhile one of the orcs tell them about his previous gigs as a character. He then sais that his manager tells him that pretty soon he will be able to get a gig as a PC. The PCs tell him that it's a bad idea, because [FILL IN].</p>
-
-
-<p>MRS (#2)</p>
-
-<p>There is a handle, which specifies which instrument is used for input. Gon pulls and the labels beside it show:</p>
-<p>Lute …</p>
-<p>Flute …</p>
-<p>Harp …</p>
-<p>Yamaha CS2X Synthesizer</p>
-
-<p>The Scene with the players at the beginning credits of the movie</p>
-
-<p>The camera shows the middle of the table; about 80% of the table area is shown. We hear the players and stuff like that. The session takes place in one of the players’ home. </p>
-
-<p>The right-lower corner of the screen shows the time display. At the beginning it reads “10:00 – Schedule Time”. The player puts on a CD, and the same song plays throughout the entire stuff. Various players come in at different times.</p>
-
-<p>The clock shows various stuff: like several players talking gossip, or playing a computer game. Two players are making a contest to see who swings a die for the longest time.</p>
-
-<p>Eventually the clock says: “10:54:37 – Schedule time plus the Epstein-Steinberg constant”. A few seconds afterwards, the last player rings on the door.</p>
-
-<p>After the end of that frame the game commences. </p>
-
-<p>Karl the Knife-Thrower  ( or maybe knife -&gt; dagger)</p>
-
-<p>He throws a knife at a bulls-eye on a  tree, the knife hits the bulls-eye with its handle, compresses like a spring and bounces back into his hand. He tries it one more time and the same thing happens. Then, he holds the knife by its blade and throws it at the tree. Then, the knife hits the bulls-eye with its blade, and the entire tree from the bulls-eye downward gets compressed and the tree flies at him.</p>
-
-<p>Afterwards, when they encounter a monster at the castle, he throws the knife while holding its blade, and then lies on the ground. The monster get compressed and springs over him into a chasm.</p>
-
-<p>Tilyo the Bow-man</p>
-
-<p>When wishing to hit a bulls eye, he shoots an arrow above the tree. The arrow travels all over the world with some weird movements, like turning or doing a loop in mid-air at a long shot, or stopping at red lights in zebra crosses. Then it falls down to hit the bulls eye, but a terrified bird sets it off its course, and it hits Bryte's buttocks instead.</p>
-
-<p>Bryte screams in pain and then shouts "You!", and grabs Tilyo and throws him. Tilyo travels the same path as the arrow and then hits the tree at its bulls-eye.</p>
-
-<p>"What became of's " at the end</p>
-
-<p>Bryte</p>
-
-<p>After his adventuring life were over, Bryte became interested in Physics and formulated Bryte's Three Laws of Motion and Bryte's Law of Gravitation. [ FILL IN]</p>
-
-<p>
-<span class="T1">Gon and Blor</span>
-<span class="T2">: </span>
-</p>
-
-<p>They settled in the castle in which the summoning had taken place, revitalized it, and made it into the home of their new company. Then the camera shows the castle while climbing up, in each level it gets both more modern and crazier. Eventually, there is a moving-letters neon sign that reads:</p>
-
-<p>"Welcome to the home of Silly Cons, Graphicians and Instrumentalists. International. Inter-planetary. Intergalactical. Interexistencial … [long pause] Cross-campaign. Or so we hope…</p>
-
-<p>Mordox</p>
-
-<p>Mordox decided to dedicate his life for benevolent ends, but he still retained his egomania. Thus, 100 years later the court at Mordoxtown had to settle down a dispute between Mordox mago-technology inc. against Mordox University which took their advanced operating system "Mordox Mago Mumbler", modified it, and distributed it under the Mue-PL. (Mordox University Public License). The judge Mordy Mordoxson, said it was one of the most controversial cases in his career.</p>
-
-<p>----------</p>
-
-<p>Time Traveling Parameters Control</p>
-
-<p>In Part II the characters somehow get to a place where they can set the parameters for time travel:</p>
-<p>- If the past can be changed or not.</p>
-<p>- If paradoxes that something was never invented but rather the original idea came from an artifact that was brought from the future.</p>
-
-<p>The PCs ask the supervisor if the control is stable, hence if you change one thing and change it back it will return to its original position. He answers that it isn't. Then they ask him if it has a save and restore mechanism. He answers that it does not.</p>
-
-<p>-------------------</p>
-<p>When the PCs get to Galku, and try to extract information out of him he sais: "What are you looking at me? I'm completely innocent. See no incredible selfishness and total in-consideration of everybody else's welfare and opinions. Hear no incredible selfishness and total in-consideration of everybody else's welfare and opinions."</p>
-
-<p>-------------------</p>
-
-<p>At a certain time, when the PCs explore the first castle, they get a chance to see their players. ("and now you will observe your true selves…"). While they are seeing them they are very awe-inspired and excited. Afterwards, they talk about all the things that changed in their players since the last time they saw them. At the end Bryte says "and did you see mine? Now she has a pony-tail."</p>
-
-<h2 id="licence">Licence</h2>
-
-<p>
-<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img
-alt="Creative Commons License" style="border-width:0"
-src="http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png" /></a><br /><span
-xmlns:dc="http://purl.org/dc/elements/1.1/"
-href="http://purl.org/dc/dcmitype/Text" property="dc:title" rel="dc:type">The
-Blue Rabbit Log</span> by <a xmlns:cc="http://creativecommons.org/ns#"
-href="http://www.shlomifish.org/" property="cc:attributionName"
-rel="cc:attributionURL">Shlomi Fish</a> is licensed under a <a rel="license"
-href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons
-Attribution-Noncommercial-Share Alike 3.0 Unported Licence</a>.<br />Based on a
-work at <a xmlns:dc="http://purl.org/dc/elements/1.1/"
-href="http://www.shlomifish.org/humour/Blue-Rabbit-Log/"
-rel="dc:source">www.shlomifish.org</a>.<br />Permissions beyond the scope of
-this license may be available at <a xmlns:cc="http://creativecommons.org/ns#"
-href="http://www.shlomifish.org/humour/Blue-Rabbit-Log/"
-rel="cc:morePermissions">http://www.shlomifish.org/humour/Blue-Rabbit-Log/</a>.
-</p>

File t2/humour/Blue-Rabbit-Log/ideas.xhtml.wml

+<define-tag body endtag="required">
+<body*{#BODY_PARAMS#}>
+%body
+</body*>
+</define-tag>
+
+#include "utils.wml"
+#include "paypal.wml"
+
+<define-tag software_patents>1</define-tag>
+#include "latemp/latemp-prelude.wml"
+#include "local-defs.wml"
+<set-var latemp_html_standard="xhtml5" />
+#include "latemp/latemp-driver.wml"
+#include "shlomif/affiliations.wml"
+
+#include "rest-of-template.wml"
+
+<latemp_subject "Ideas for &quot;The Blue Rabbit's Log&quot;" />
+
+<p>The Movies</p>
+
+<h2 id="the-movies">The Movies</h2>
+
+<ul>
+<li>The Blue Rabbit's Log</li>
+<li>The Blue Rabbit's Log Part II - Time</li>
+<li>The Blue Rabbit's Log Part III - Real-life</li>
+</ul>
+
+<h2 id="the-player-characters">The Player Characters:</h2>
+
+<ul>
+<li><b>Clover</b> - a female cleric. (the unofficial leader of the group)</li>
+<li><b>TBD</b> - a Swashbuckler/fencer/generic male fighter. (I'm thinking 
+of Carey Elwes in the Princess Bride/"Robin Hood - Men in Tights")</li>
+<li><b>Bryte</b> a strong and manly male fighter.</li>
+<li><b>Klaria</b> - One female thief.</li>
+<li><b>TBD</b> - A male bard (not very good at music)</li>
+<li><b>TBD</b> - A male magician.</li>
+</ul>
+
+<h2 id="the-merceneries">The Merceneries</h2>
+
+<h3 id="tina-the-warrior-baroness">Tina the warrior baroness</h3>
+
+<blockquote>
+    <p>"discovered several children which I didn't know about.", </p>
+    <p>"prevented a couple of wars, caused three others…"</p>
+
+    <p>Bard: "And what happened that girl who accompanied you? What was her name? Immanuelle".</p>
+
+    <p>Tina: Oh yes. Remember how she always insisted on wearing those two-part
+    uniforms?</p>
+
+    <p>Bard: Yes.</p>
+
+    <p>Tina: Well, she died of pneumonia when we crossed the Alps.</p>
+</blockquote>
+
+<p>
+Shows her circular boomerang. At the beginning there is an iddylic
+natural scene like Bambi,
+and then the boomerang flies all over the scene and ruins it. Then there is a
+zoom out of that part of the forest and the boomerang is acting like a pinball
+ball. (cave full of bats who are coming out as a high-score mechanism).
+Eventually, there are World's Wildlife Fund crews all over the place.
+</p>
+
+<p>She was supposed to hit a mark in the tree and eventually one of the PCs 
+says: "well, you did hit the mark."</p>
+
+
+<h3 id="blor-the-gnome-inventor">Blor (working name) the gnome-inventor</h3>
+
+<ul>
+<li>Blor: "I have a great invention."</li>
+<li>PCs: "What is it?"</li>
+<li>Blor: "It's an automatic crossbow?"</li>
+<li>PCs: "Realy? How do you call it?"</li>
+<li>Blor: "The machine-bow."</li>
+<li>PCs: "Can you demonstrate it?"</li>
+<li>Blor: "Sure thing."</li>
+</ul>
+
+<ul>
+<li>
+<p>
+Blor stands on a rock, ignites his machine-bow and start shooting arrows all
+over the place. The animals get scared, and eventually the camera shows some
+Smurfs who are talking in a muffled tone, and pointing at Blor. They call
+Handy Smurf and he diverts a stream to wash the rock's standing soil. Then the
+rock gets carried away on the mud because of the counter-momentum from the
+arrows. It eventually falls over a cliff with Blor on it. Blor is hanging by
+his machine-bow's string of arrows.
+</p>
+</li>
+
+<li>
+<p>Blor is the nephew of the gnome-inventor Gon, whom the PCs meet on the deserted Island. </p>
+</li>
+</ul>
+
+<h2 id="conversations-with-gon">Conversations with Gon:</h2>
+
+<h3 id="gon-as-the-black-sheep">Black Sheep</h3>
+
+<ul>
+<li>Gon: "Actually, I am the black sheep of my family."</li>
+<li>PCs: "Why?"</li>
+<li>Gon: "Because I am the only one who did not go insane."</li>
+</ul>
+
+<h3 id="entities-that-control-the-universe">The Entities that Control 
+the Universe</h3>
+
+<p>
+Gon: "This here is a highly sophisticated magical device that will
+eventually tell the name of those entities who control our universe. As you may
+well know there are the gods: Konen, Rayor, Florette, which control this
+planet, then there are the super-gods [ more "mefotzetim" names] who control
+entire clusters of star systems. Then there are the higher deities: Korzolowa,
+Panktoress, Esmion who control galaxies. Above them are the Supreme Gods:
+Chenawortol, Passdorectla, Mantisorlor : they control existences and
+realities.
+</p>
+
+<p>And above them all there is the Game Master: Ron Brown.</p>
+
+<p>In any case, I discovered that there is an entity above the GM.</p>
+
+<p>Swashbuckler: Really? Who is it?</p>
+
+<p>Gon: I don't know yet, the machine is still calculating that. I just know that his title is "the director."</p>
+
+<p>Clover: Oh no! Do you realise what that means? We are in a movie! We are also movie characters.</p>
+
+<p>Bryte: Wait a sec, what about our players?</p>
+
+<p>Cleric: They are probably characters too.</p>
+
+<p>Bryte-type fighter: so does that make us characters-player-charcters? Or character-players-character-characters?</p>
+
+<p>Cleric: Something like that.</p>
+
+<h2 id="the-tour-guides">The Tour Guides</h2>
+
+<p>They are two NPCs who guide the PCs and companions through the ruined
+castle. At the beginning they fight each other, while keep lowering their
+prices in order to save the PCs from the other one. ("Do not believe him! He
+will fill your minds with dis-information, mis-information or just plain
+information.") Eventually, the PCs tell them that they will hire both of them
+for free. They agree.</p>
+
+<p>Throughout the tour they seem to know everything one can possibly know about what the characters see. (stones, furniture, plants, etc.)</p>
+
+<h3 id="sample-tour-guides-conversation">A sample conversation:</h3>
+
+<p>Tour guide 1: "And this archway here is made of ivory stone which was
+especially brought from Kurtedo."</p>
+
+<p>Companion NPC: "From Kurtedo?"</p>
+
+<p>TG1: "Yes. From a small quarry by the city of Tardon which was run by the
+Baron Oll the Fourth…"</p>
+
+<p>TG2: "A magnificent charcter, who was highly acquainted with the famous
+Duchess Yorina the Second of Ragenberg…"</p>
+
+<p>Bryte: Who was Yorina the second?</p>
+
+<p>Cleric: I don't know, why do you ask?</p>
+
+<p>Bryte: They said she was famous.</p>
+
+<p>TG1: And her Siamese cat once ran into the garden of the renown inn keeper,
+Goldo Haxelot, who was outraged by this act.</p>
+
+<p>TG2: Goldo demanded her that she leaves the vicinity of his inn
+immediately…</p>
+
+<h2 id="the-djinny">The Encounter with the Djinny</h2>
+
+<p>He conjures a hi-fi state-of-the-art CB (Crystal Ball) based Entertainment
+system with surround sound, mago-digital video and so forth. </p>
+
+<p>Dji-N-N - the djinn network. A news network in which everyone is called
+djinny and looks like the djinny. (Professor djinny - "please call me djinny").
+They report the plans of Mordox, giving commentary etc. </p>
+
+<h2 id="the-mrs">The MRS</h2>
+
+<p>MRS - Musical Recognition Subsystem, a system that was created by Gon the
+gnome and which performs operations based on the lyrics of the song which is
+played.</p>
+
+<p>To operate it the PCs make up "The Right Song" and "The Left Song" and
+several other such songs. They sat sail on a boat which is controlled by MRS.
+(They use "Go West" to get along and then turn right to go east.</p>
+
+<p>Eventually they encounter a battle ship which attacks them. They use "Stop!"
+by the spice girls to stop it, but then the battle ships shots at them. Then
+they use the song "Fire", but it sets fire to the boat. The boat runs into the
+battle-ship and they both drown. The PCs and NPCs on the battle-ship swim out 
+to the shore.</p>
+
+<p>The fire continues underneath. </p>
+
+<p>Meanwhile, the commander of the ship talks with the swashbuckler about how
+he is going to explain what happened. The swashbuckler has some suggestions,
+but then the commander says that he will simply tell that they ran into the
+Blue Rabbit.</p>
+
+<p>The bard and some of the crew are inventing a song called "Stop the fire" in
+order to turn the under-water fire off. It goes to the melody of Back-street
+Boys' "Everybody (Back-street's Back)", with a novel arrangement.</p>
+
+<h2 id="origin-of-the-name">How did they get the name "The Blue Rabbit 
+Adventuring Company"</h2>
+
+<p>Swashbuckler: Well, we got our name because in one of our first adventures
+we were busy in chasing a blue rabbit that mysteriously appeared in one
+village.</p>
+
+<p>We caught the rabbit, and it turned out it was just dipped in a blue dye. So
+we concluded that it was a practical joke someone made.</p>
+
+<p>Gon: How curious.</p>
+
+<p>Clover: Yes, aside from that, a year and a half later, that same rabbit
+metamorphosed into a hideous hydra that terrorized the village, and we had to
+fight it. But we never knew if there was a connection between the two
+cases.</p>
+
+<p>Mage: I for one did not hear of a metamorphosing spell that involved
+colouring the subject blue, a year and a half before.</p>
+
+<p>Gon: Truly curious.</p>
+
+<h2 id="random-ideas">Random Ideas</h2>
+
+<ul>
+<li> RPG character-life as a soap opera</li>
+
+<li>The 1d20's as a lethal weapon</li>
+
+<li>The Purple-necked Ogres who were brought from the past</li>
+</ul>
+
+<h2 id="the-fight-scene">The Fight Scene</h2>
+
+<p>
+The characters fight in a skirmish. Then they hear the sound of an argument
+between the GM and one of the players. ( "an orc with a  thaco of 17, cannot
+possiblty inflict 6 hitpoints on my charcter which has an Armor Class of
+…")
+</p>
+<p>
+They say it will take a while and meanwhile one of the orcs tell them about his
+previous gigs as a character. He then says that his manager tells him that
+pretty soon he will be able to get a gig as a PC. The PCs tell him that it's a
+bad idea, because [FILL IN].
+</p>
+
+<h2 id="mrs-2">MRS (#2)</h2>
+
+<p>
+There is a handle, which specifies which instrument is used for input. Gon
+pulls and the labels beside it show:
+</p>
+
+<ul>
+<li>Lute …</li>
+<li>Flute …</li>
+<li>Harp …</li>
+<li>Yamaha CS2X Synthesizer</li>
+</ul>
+
+<h2 id="scene-with-players-at-opening-credits">The Scene with the Players at
+the Opening Credits</h2>
+
+<ul>
+<li>
+The camera shows the middle of the table; about 80% of the table area is
+shown. We hear the players and stuff like that. The session takes place in one
+of the players’ home.
+</li>
+
+<li>
+The right-lower corner of the screen shows the time display. At the beginning
+it reads “10:00 – Schedule Time”. The player puts on a CD, and the same song
+plays throughout the entire stuff. Various players come in at different
+times.
+</li>
+
+<li>
+The clock shows various stuff: like several players talking gossip, or playing
+a computer game. Two players are making a contest to see who spins a die for
+the longest time.
+</li>
+
+<li>
+Eventually the clock says: “10:54:37 – Schedule time plus the Epstein-Steinberg
+constant”. A few seconds afterwards, the last player rings on the door.
+</li>
+
+<li>
+After the end of that frame the game commences.
+</li>
+</ul>
+
+<h2 id="to-sort-out">TO-SORT-OUT</h2>
+
+<p>Karl the Knife-Thrower  ( or maybe knife → dagger)</p>
+
+<p>He throws a knife at a bulls-eye on a  tree, the knife hits the bulls-eye with its handle, compresses like a spring and bounces back into his hand. He tries it one more time and the same thing happens. Then, he holds the knife by its blade and throws it at the tree. Then, the knife hits the bulls-eye with its blade, and the entire tree from the bulls-eye downward gets compressed and the tree flies at him.</p>
+
+<p>Afterwards, when they encounter a monster at the castle, he throws the knife while holding its blade, and then lies on the ground. The monster get compressed and springs over him into a chasm.</p>
+
+<p>Tilyo the Bow-man</p>
+
+<p>When wishing to hit a bulls eye, he shoots an arrow above the tree. The arrow travels all over the world with some weird movements, like turning or doing a loop in mid-air at a long shot, or stopping at red lights in zebra crosses. Then it falls down to hit the bulls eye, but a terrified bird sets it off its course, and it hits Bryte's buttocks instead.</p>
+
+<p>Bryte screams in pain and then shouts "You!", and grabs Tilyo and throws him. Tilyo travels the same path as the arrow and then hits the tree at its bulls-eye.</p>
+
+<p>"What became of's " at the end</p>
+
+<p>Bryte</p>
+
+<p>After his adventuring life were over, Bryte became interested in Physics and formulated Bryte's Three Laws of Motion and Bryte's Law of Gravitation. [ FILL IN]</p>
+
+<p>
+<span class="T1">Gon and Blor</span>
+<span class="T2">: </span>
+</p>
+
+<p>They settled in the castle in which the summoning had taken place, revitalized it, and made it into the home of their new company. Then the camera shows the castle while climbing up, in each level it gets both more modern and crazier. Eventually, there is a moving-letters neon sign that reads:</p>
+
+<p>"Welcome to the home of Silly Cons, Graphicians and Instrumentalists. International. Inter-planetary. Intergalactical. Interexistencial … [long pause] Cross-campaign. Or so we hope…</p>
+
+<p>Mordox</p>
+
+<p>Mordox decided to dedicate his life for benevolent ends, but he still retained his egomania. Thus, 100 years later the court at Mordoxtown had to settle down a dispute between Mordox mago-technology inc. against Mordox University which took their advanced operating system "Mordox Mago Mumbler", modified it, and distributed it under the Mue-PL. (Mordox University Public License). The judge Mordy Mordoxson, said it was one of the most controversial cases in his career.</p>
+
+<p>----------</p>
+
+<p>Time Traveling Parameters Control</p>
+
+<p>In Part II the characters somehow get to a place where they can set the parameters for time travel:</p>
+<p>- If the past can be changed or not.</p>
+<p>- If paradoxes that something was never invented but rather the original idea came from an artifact that was brought from the future.</p>
+
+<p>The PCs ask the supervisor if the control is stable, hence if you change one thing and change it back it will return to its original position. He answers that it isn't. Then they ask him if it has a save and restore mechanism. He answers that it does not.</p>
+
+<p>-------------------</p>
+<p>When the PCs get to Galku, and try to extract information out of him he sais: "What are you looking at me? I'm completely innocent. See no incredible selfishness and total in-consideration of everybody else's welfare and opinions. Hear no incredible selfishness and total in-consideration of everybody else's welfare and opinions."</p>
+
+<p>-------------------</p>
+
+<p>At a certain time, when the PCs explore the first castle, they get a chance to see their players. ("and now you will observe your true selves…"). While they are seeing them they are very awe-inspired and excited. Afterwards, they talk about all the things that changed in their players since the last time they saw them. At the end Bryte says "and did you see mine? Now she has a pony-tail."</p>
+
+<h2 id="licence">Licence</h2>
+
+<p>
+<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img
+alt="Creative Commons License" style="border-width:0"
+src="http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png" /></a><br /><span
+xmlns:dc="http://purl.org/dc/elements/1.1/">The
+Blue Rabbit Log</span> by <a xmlns:cc="http://creativecommons.org/ns#">Shlomi 
+Fish</a> is licensed under a <a rel="license"
+href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons
+Attribution-Noncommercial-Share Alike 3.0 Unported Licence</a>.<br />Based on a
+work at <a xmlns:dc="http://purl.org/dc/elements/1.1/"
+href="http://www.shlomifish.org/humour/Blue-Rabbit-Log/"
+rel="dc:source">www.shlomifish.org</a>.<br />Permissions beyond the scope of
+this license may be available at <a xmlns:cc="http://creativecommons.org/ns#"
+href="http://www.shlomifish.org/humour/Blue-Rabbit-Log/"
+rel="cc:morePermissions">http://www.shlomifish.org/humour/Blue-Rabbit-Log/</a>.
+</p>

File t2/humour/Blue-Rabbit-Log/index.html.wml

 <link_to_screenplay base="Blue-Rabbit-Log-Part-1" />
 </li>
 <li>
-<a href="ideas.html">Random Ideas, in HTML format (read online)</a>
+<a href="ideas.xhtml">Random Ideas, in HTML format (read online)</a>
 </li>
 </ul>