This repository contains my graduation work; a simple 3D texture painting software.
The idea came from Cinema 4D and other softwares. The point is, i want to create a very user-friendly (unlike Blender) 3D modelling software with free license (unlike Cinema 4D and others) and trivial process of object painting (unlike 3D Studio Max). This repository is the starting point.
Many people may say Why inventing a wheel?. Still, many of them have written (for example) bubble sorting algorithm by their own hands. Just to learn something new. The same is here: i want to learn to write such kind of software. It's just fun for me, yet it is a serious project.
So, what i ask is: be polite, respect yourself and my own; do not be a strict judge on what's happening in the repository, its wiki or source code. Just remember yourself at your student years. Thanks!
For so long as it is possible i shall push dependant libraries' sources to the repository.
For now, the software depends on:
install the libraries required
for Ubuntu Linux:
sudo apt-get install libxmu-dev libxi-dev zlib-bin freeglut3-dev sudo apt-get install imagemagick libmagickwand-dev sudo gem install rmagick
for Ubuntu Linux:
cd assimp sudo apt-get install cmake-qt-gui cmake-gui &>/dev/null & # then press "configure" and "generate" (if pressing "configure" did not end up with errors)
2013-05-16T03:01:18+03:00 > Reading cube.obj file...
2013-05-16T03:01:18+03:00 > OBJ file is done reading. Read 12 faces, 8 vertices.
2013-05-16T03:01:18+03:00 > Triangulated OBJ geometry. Ended up with 36 triangles.
2013-05-16T03:01:18+03:00 > Unwrapping done. Writing unwrapped texture to new_cube.png...
2013-05-16T03:01:18+03:00 > Generated layers count: 1
2013-05-16T03:01:19+03:00 > Unwrapping done. Writing unwrapped texture to old_cube.png...
2013-05-16T03:01:19+03:00 > Generated layers count: 1
2013-05-16T03:01:19+03:00 > Reading qt.obj file...
2013-05-16T03:01:19+03:00 > OBJ file is done reading. Read 811 faces, 1644 vertices.
2013-05-16T03:01:19+03:00 > Triangulated OBJ geometry. Ended up with 4866 triangles.
2013-05-16T03:05:24+03:00 > Unwrapping done. Writing unwrapped texture to qt.png...
2013-05-16T03:05:44+03:00 > Generated layers count: 16