Anonymous avatar Anonymous committed 2ae99bb

SH-1381 FIXED Avatar Physics behavior is tightly tied to viewer framerate

Changed range of gain; previous range was too small.

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Files changed (1)

indra/newview/llphysicsmotion.cpp

 
 F32 LLPhysicsMotion::calculateVelocity_local()
 {
-	const F32 world_to_model_scale = 10.0f;
+	const F32 world_to_model_scale = 100.0f;
         LLJoint *joint = mJointState->getJoint();
         const LLVector3 position_world = joint->getWorldPosition();
         const LLQuaternion rotation_world = joint->getWorldRotation();
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