Commits

Loren Shih  committed 34fd72d

SH-1364 FIXED Avatar Physics are not updating smoothly even for high-performance machines.

"high" graphics settings now give 100% updates, versus 90%.
Changed a simple constant that was acting as a threshold for when physics should be updated (the constant was set way too high, meaning that updates were being skipped).

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  • Parent commits a91a19b

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Files changed (2)

File indra/newview/featuretable.txt

 RenderAnisotropic			1	1
 RenderAvatarCloth			1	0
 RenderAvatarLODFactor		1	1.0
-RenderAvatarPhysicsLODFactor 1	0.9
+RenderAvatarPhysicsLODFactor 1	1.0
 RenderAvatarVP				1	1
 RenderFarClip				1	128
 RenderFlexTimeFactor		1	1.0

File indra/newview/llphysicsmotion.cpp

         if ((pixel_area > area_for_this_setting) || is_self)
         {
                 const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped);
-                const F32 min_delta = (1.01f-lod_factor)*0.4f;
+                const F32 min_delta = (1.0001f-lod_factor)*0.4f;
                 if (llabs(position_diff_local) > min_delta)
                 {
                         update_visuals = TRUE;