leslie_linden avatar leslie_linden committed 4cbe797

SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up the eyeball texture for Mac OS Lion

Comments (0)

Files changed (1)

indra/newview/lldrawpoolavatar.cpp

 void LLDrawPoolAvatar::beginDeferredRigid()
 {
 	sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
-				
+	sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
 	sVertexProgram->bind();
 	sVertexProgram->setMinimumAlpha(0.2f);
 }
 void LLDrawPoolAvatar::endDeferredRigid()
 {
 	sShaderLevel = mVertexShaderLevel;
+	sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
 	sVertexProgram->unbind();
 	gGL.getTexUnit(0)->activate();
 }
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.