1. simon_linden
  2. viewer-rabbit

Commits

Author Commit Message Date Builds
davep
SH-1738 Fix for broken UI text when deferred rendering enabled.
leslie_linden
Mac build fixes. Reviewed by davep.
davep
Remove some unused variables.
davep
merge
davep
SH-1732 Add streaming cost calculation for mesh objects.
BaoLinden
BaoLinden
fix for SH-1691: [crashhunters] crash at LLVolumeImplFlexible::doFlexibleUpdate() [secondlife-bin llflexibleobject.cpp]
seth_productengine
Linux build fix. Unused local varible removed.
davep
SH-1666 Remove "Mesh" stitching type from sculpt combo box.
davep
merge
davep
SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.
davep
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
davep
Unused variable.
davep
merge
davep
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
Seraph Linden
SH-1592 FIXED Advanced model uploader needs an IP checkbox like the wizard uploader has
Seraph Linden
SH-1677 FIXED [REGRESSION] Bulk uploads do not adhere to default permissions no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side?
davep
Fix for classic clouds being busted.
davep
unused variable
davep
merge
davep
SH-1682 Full integration if indexed texture rendering to improve batch size.
davep
SH-1682 indexd diffuse fragment shader for deferred rendering
davep
SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far)
Seraph Linden
Automated merge up from viewer-development into mesh-development
davep
merge
davep
SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
Loren Shih
Automated merge up from viewer-development into mesh-development
davep
Make avatars use same shadow offset magic as prims.
davep
Remove unused variable.
davep
merge
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