Commits

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Author Commit Message Labels Comments Date
davep
merge
davep
merge
davep
SH-2559 Remove fast timer (could be responsible for some crashes).
davep
SH-2652 Fix for linux compile error
davep
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
davep
merge
davep
SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation ring, committing to debug elsewhere
davep
SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of not creating an alpha mask)
davep
merge
davep
SH-2650 Fix for avatar eyeballs protruding from lower eyelids
leslie_linden
SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and some assorted shader cleanup from changeset e156c46db1b2
leslie_linden
Merge with latest
leslie_linden
Assorted shader cleanup to remove a few warnings and errors for OS X.
davep
SH-2666 Fix for pixel doubling failsafe on out out of memory.
davep
merge
davep
SH-2659 Fix for basic shaders having no affect when gl version < 2.0
davep
merge
davep
SH-2666 Tweak depth of field optimizations based on resident feedback.
davep
SH-2644 Fix debug display that shows selection triangle count and streaming cost
davep
merge
davep
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a parameter.
davep
merge
davep
SH-2644 WIP -- remove debug displays pertaining to upload/download queues
davep
SH-2240 Fix for red moon.
davep
SH-24114 Remove unused variables
davep
SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirement and llvetor4a et al)
davep
merge
davep
merge
davep
SH-2507 Fix for crash when rendering axes (develop->render->show axes)
davep
SH-2608 Fix for debug beacons not rendering properly.
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