Commits

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Author Commit Message Labels Comments Date
davep
SH-2618 Fix for local lights option being off by one click
davep
merge
davep
merge
davep
merge
davep
GTX 580 is supported
davep
merge
davep
SH-2240 Forcibly disable shaders on hardware that's specifically flagged as unsupported.
davep
merge
davep
SH-2240 Fix for crash on enabling shadows when Debug GL is enabled
davep
SH-2610 Fix for black terrain when bump map is visible and shaders are not supported.
davep
merge
davep
F ?
davep
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
davep
merge
davep
SH-2240 Fix for flickering due to artifacting when rendering occlusion query geometry
davep
merge
davep
SH-2240 Make OSX never attempt to use GLSL 1.30 or later
davep
merge
davep
SH-2240 Default Debug GL to false in prep for QART
davep
merge
davep
merge
davep
SH-2564 Fix for bad frustum culling on visible region list
davep
SH-2521 Force terrain to render as simple when GL version < 2.0
davep
SH-2240 GL 1.2 compatibility pass
davep
SH-2600 Fix for busted texture animation on bump mapped objects.
davep
SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't work) and pause shader loading until after all feature masks have been applied when switching detail levels
davep
SH-2571 Make low detail terrain stick when choosing "low" from preferences.
davep
SH-2571 Add shader driven render for low detail terrain.
davep
merge
davep
Fix for VBO pools not getting cleared appropriately.
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