Commits

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Author Commit Message Labels Comments Date
davep
SH-2481 Potential fix for viewer detecting incorrect amount of vram available when using certain video cards.
davep
SH-2240 Fix for projectors being double sided when shadows disabled
davep
SH-2459 Default to 2x antialiasing instead of 4x/8x
davep
SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject subclasses -- also vectorize particle VBO updates
davep
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
davep
SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
davep
SH-2465 Fix for redundant addition of bloom when FXAA enabled
davep
SH-2240 Fix for typo preventing deferred rendering from working on linux/osx
davep
merge
davep
merge
davep
Fix for linux build
davep
SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24)
davep
SH-2244 Fix for performance warning on AMD cards
davep
SH-2370 Fix for alpha masked objects not getting highlighted when highlight transparent enabled.
davep
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
davep
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
davep
SH-2477 Integrate Tofu's FXAA edge threshold tweaks
davep
SH-2416 Make automatic alpha mask detection on by default
davep
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
davep
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
davep
SH-2276 enable verbose GL debugging to try and get some more info in crash reports
davep
SH-2276 disable private memory pool management
davep
Pull Nyx's thread local data initialization fix
davep
SH-2507 Fix for linux build
davep
SH-2244 Fix for mac build?
davep
SH-2276 Add some info around a possible deadlock culprit.
davep
SH-2276 Update window often during login to avoid windows TDR events
davep
SH-2276 Remove some log spam to alleviate stalls on login.
davep
SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer data
davep
SH-2450 Potential fix for crash on login with 460M et al
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