Commits

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Author Commit Message Labels Comments Date
davep
SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.
davep
SH-2480 Redo the previous gpu_table change, being a little more conservative about which chips get bumped to class 2
davep
SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings
davep
merge
davep
SH-2480 Anything GeForce 8 or later and anything Radeon HD or later should be at least class 2 in order to get all 6 local lights available with shaders on.
davep
SH-2508 Fix for edit/rotate ring not showing up on Radeon X1950 pro
davep
SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 (workaround for prevalent driver bug)
davep
merge
davep
merge
davep
Fix for crash when toggling shaders.
davep
SH-2276 Clean up a shader warning.
davep
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
davep
NEVER use glFinish outside shutdownGL
davep
SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_shader_objects
davep
SH-2510 Never use shaders if gl version < 2.0
davep
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
davep
SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state
davep
SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (and fix for assertion when rendering model import preview)
davep
SH-2240 No more assertions when rendering debug displays.
davep
SH-2031 fix for mac/linux build
davep
SH-2031 Profile guided optimization of matrix ops
davep
SH-2240 Better fix for beacon rendering -- let LLRender take care of optimization around joining chunks of line segments together into one draw call
davep
SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer.
davep
SH-2454 Fix for attachments casting shadows/showing up in water when "show me in mouselook" is disabled
davep
SH-2240 Fix for beacons not rendering (or crashing when rendered)
davep
SH-2553 Fix for glitches when rendering HUD attachments.
davep
Fix for busted settings.xml (thanks TankMaster Finesmith)
davep
merge
davep
SH-2454 Fix for head attachments not casting shadows when in mouselook mode.
davep
SH-2031 Fix for stall in image update -- don't use the CPU to convert a height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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