Commits

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Author Commit Message Labels Comments Date
davep
MAINT-810 Fix for crash in LLRenderTarget when exiting wireframe render mode after resizing window.
Seth ProductEngine
CHUI-54 FIXED Backed out fix for EXP-1550 restoring inventory folder creation date updating logic.
davep
MAINT-808 Disable indexed texture rendering and deferred rendering on Linux when OpenGL version is pre-3.0
davep
MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implicitly disables lighting and shadows)
Seth ProductEngine
MAINT-272 FIXED Animation preview invalid pointer checks added.
Vadim Savchuk
MAINT-518 FIXED Sometimes nearby chat expand button failed to work.
davep
merge
davep
SH-795 Potential fix for crash after setting graphics detail to low.
Paul ProductEngine
MAINT-789 FIXED ([PUBLIC]Button "Buy" isn't work in Object profile)
davep
merge
davep
MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting against sculpt based crashers.
Vadim Savchuk
MAINT-141, MAINT-95, MAINT-62 FIXED Don't delete files using masks starting with "/".
Vadim Savchuk
MAINT-261 FIXED Display previously retrieved data (until we get the update) if object inspector is invoked for the same object.
Paul ProductEngine
MAINT-290 FIXED ([PUBLIC]Take object (which belongs to another avatar) does not work)
davep
MAINT-708 Fix for pink when enabling RenderUseVAO
davep
merge
davep
MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.
Seth ProductEngine
MAINT-784 FIXED the inventory filter to be restarted when switching from 'Since Logoff' to 'Hours Ago' or 'Days Ago'.
davep
merge
davep
merge
BaoLinden
BaoLinden
for MAINT-682: revert of changeset e63e7b0a4317: fix for SH-2668: "ocean" water is always 20m high instead of the Region Water Height
BaoLinden
fix for MAINT-701: crash at LLCurl::Multi::markDead()
davep
merge
davep
MAINT-708 Add checkbox to hardware settings for controlling texture compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
BaoLinden
fix for SH-2941: crash at LLCurl::Easy::~Easy()
davep
MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to avoid artifacts.
BaoLinden
debug code for SH-3020: texture stopped loading
davep
MAINT-708 Use texture compression to minimize memory bloat (experimental)
Scott Lawrence
merge back beta tags
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