Commits

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Author Commit Message Labels Comments Date
prep linden
Log error message if material list is not a subset of reference model
VirLinden
merge
VirLinden
merge
prep linden
merge
prep linden
Handling of material mismatches - lod materials are required to be a subset of the high lod, introduced addEmptyFace() for when parity does not exist between model material counts
BaoLinden
fix for SH-2311: crash at LLVOVolume::lineSegmentIntersect line 3435 and SH-2358: Crash in LLError::crashAndLoop: Invalid face index
VirLinden
merg
nyx
nyx
SH-862 FIX re-scaling render weight algorithm We were double-counting the factor of scale both through the streaming cost algorithm, as well as another multiplier in the render cost algorithm. This caused objects at small scales to have little cost difference regardless of amount of geometry, due to minimum costs. Eliminated extra scale factor, and instead scaled number of triangles up by a constant factor to keep the balance between geometr…
VirLinden
merge
VirLinden
merge
nyx
BUILDFIX fixing unix line endings on two files to pass policy checks.
nyx
merging in latest mesh-development
nyx
FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithm render cost algorithm triangle count is now scaled to be more balanced vs texture/particle count. In addition added factors for light-emitting and media texture primitives. Algorithm should be near "final" at this point.
nyx
merging in latest mesh-development
nyx
BUILDFIX SH-1246 fixed a bug in the ARC computations, and texture cost computations in build tools Minor bug in ARC display computations, where wrong numbers were being used for child prims Feature enhancement to not double-count textures reused within a linkset.
nyx
merging latest mesh-development.
nyx
FIX SH-859, SH-1274 - added fix for determining triangle count and performance tested impact of animated textures Also did some cleanup to ensure branch built and ran properly after last merge.
nyx
merging latest viewer-mesh into nyx's sidebranch
nyx
merge with latest mesh-dev
nyx
BUILDFIX fixing crash on performance analysis when there is no variation when fasttimers are amazingly consistent, we remove all data as outliers instead of removing nothing. Probably something else going on here, but this should fix the crash so we can analyze better.
nyx
Changing labeling of avatar render cost to clarify that its a new algorithm.
nyx
SH-1564 FIX update performance cost of flexi prims. Flexi prims are expensive - clocked in at 5x multiplier. Ouch!
nyx
SH-1246 WIP fix render cost in the viewer Modified avatar display to compute values correctly. Also changed build tools XML temporarily so build tool costs can be seen.
nyx
merging up latest mesh-development to nyx-mesh-development
nyx
merging mesh-development into nyx's mesh development
nyx
merge from mesh-development to nyx-mesh-development
nyx
second pass at render complexity debug display.
nyx
pulling from mesh development. merge.
nyx
initial effort to enable a debug display to show render complexity. Using for internal demo, will get it code reviewed if it merges in.
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