dark_sylinc avatar dark_sylinc committed 525dfa7

D3D9: HLSL Paramters weren't being cleared when unloading the High level microcode. As a result, if the the shader got later recompiled & reloaded, the parameters indices could end up being different, and the mapping would be wrong.

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     void D3D9HLSLProgram::unloadHighLevelImpl(void)
+        mParametersMap.clear();
+        mParametersMapSizeAsBuffer = 0;
     void D3D9HLSLProgram::buildConstantDefinitions() const
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