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philiplb committed 8194fda

Volume Rendering: microoptimization in shader if specularmaps are used

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Samples/Media/volumeTerrain/triplanarReferencePS.cg

 	#endif
 	
     uniform float4x4 world,
+	#if !USESPECULARMAP
 	uniform float exponent,
+	#endif
 	uniform float texScale,
 	uniform float plateauSize,
 	uniform float transitionSpeed,