Commits

Author Commit Message Labels Comments Date
Murat Sari
iOS: Add missing headers
dark_sylinc
Bugfix: PBS was not considering diffuse and specular maps when using environmental reflection / IBL.
Branches
v2-1
dark_sylinc
[D3D11]Bugfix: createAsyncTicket could crash in D3D11 when using immutable buffers if called before the D3D11 resources were actually generated. Was causing V2Mesh sample to crash.
Branches
v2-1
dark_sylinc
[D3D11]Bugfix: Compressed texture were stopping at 4x4 mipmaps, which was causing differences with GL. See http://www.ogre3d.org/forums/viewtopic.php?f=25&t=82936&p=516851#p516851
Branches
v2-1
dark_sylinc
DefaultSceneQueries Aabb out of bounds assert now ignores disabled objects and those that fail the query mask.
Branches
v2-0
dark_sylinc
DefaultSceneQueries Aabb out of bounds assert now ignores disabled objects and those that fail the query mask.
Branches
v2-1
dark_sylinc
Bugfix: destroyCamera would destroy a pointer prematurely and set it to null, while later trying to use that null pointer to search in mVisibleCameras & mCubeMapCameras, which would fail and leave dangling pointers in those containers.
Branches
v2-0
dark_sylinc
Bugfix: destroyCamera would destroy a pointer prematurely and set it to null, while later trying to use that null pointer to search in mVisibleCameras & mCubeMapCameras, which would fail and leave dangling pointers in those containers.
Branches
v2-1
dark_sylinc
Cull Frustum now takes Camera::setUseRenderingDistance setting into account (setting is taken from the LOD camera)
Branches
v2-0
dark_sylinc
Cull Frustum now takes Camera::setUseRenderingDistance setting into account (setting is taken from the LOD camera)
Branches
v2-1
dark_sylinc
[GL3+]Bugfix: Crash when textured objects using Unlit shaders cast shadows.
Branches
v2-1
dark_sylinc
Bugfix: Unlit generated incorrect (or even invalid) shaders for meshes with more than one UV set.
Branches
v2-1
codeRabbit
Fallback to glsles
codeRabbit
HLMS: Fix android build
dark_sylinc
Added VertexArrayObject::setPrimitiveRange.
Branches
v2-1
Murat Sari
Fix gcc build
dark_sylinc
Bugfix: Bad shader codegen in PBS when there are no directional lights and shadow mapping is enabled.
Branches
v2-1
dark_sylinc
Minor consistency fix
Branches
v2-0
dark_sylinc
Close 7654_OgreCompositorPassScene_execute_ShadowNodeEnabledCheck branch
Branches
7654_OgreCompositorPassScene_execute_ShadowNodeEnabledCheck
dark_sylinc
Merged in Ofenberg/ogre/7654_OgreCompositorPassScene_execute_ShadowNodeEnabledCheck (pull request #512)
Branches
v2-0
Christian Ofenberg
"Ogre::CompositorPassScene::execute()" also updated disabled shadow nodes
Branches
7654_OgreCompositorPassScene_execute_ShadowNodeEnabledCheck
Ofenberg
Created new branch 7654_OgreCompositorPassScene_execute_ShadowNodeEnabledCheck
Branches
7654_OgreCompositorPassScene_execute_ShadowNodeEnabledCheck
dark_sylinc
Bugfix: Memory corruption when using multiple render queues for v2 objects. The indirect draw buffer's previous contents would be overwritten.
Branches
v2-1
Murat Sari
HLMS: Work on GLSL support
dark_sylinc
Close v2-1_skeletondestroy branch
Branches
v2-1_skeletondestroy
dark_sylinc
Merged in jrichert/ogre/v2-1_skeletondestroy (pull request #522)
Branches
v2-1
Jeremy Richert
Removed incorrect code and added an assert.
Branches
v2-1_skeletondestroy
Jeremy Richert
Fixed crash when an item containing a skeleton is destroyed.
Branches
v2-1_skeletondestroy
dark_sylinc
Close 7659_OgreTerrainQuadTreeNode_OgreMovableObject_notifyAttached branch
Branches
7659_OgreTerrainQuadTreeNode_OgreMovableObject_notifyAttached
dark_sylinc
Close 7659_OgreTerrainQuadTreeNode_OgreMovableObject_notifyAttached branch
Branches
7079_OgreDDSCodec_cpp_MissingOgrePixelBoxInclude
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