Commits

Author Commit Message Labels Comments Date
dark_sylinc
Fixed compilation when compiled with OGRE_CONFIG_ENABLE_QUAD_BUFFER_STEREO
Branches
v2-0
dark_sylinc
Fixed compilation when compiled with OGRE_CONFIG_ENABLE_QUAD_BUFFER_STEREO
Branches
v2-1
dark_sylinc
Fixed parenthesis warning
Branches
v2-0
dark_sylinc
Fixed parenthesis warning
Branches
v2-1
dark_sylinc
Bugfix: Reset the mMaterial in Renderable when changing datablocks. Would cause crashes if the a low level material was set on skeletally animated Entities, then an Hlms material was set instead.
Branches
v2-1
dark_sylinc
Fixed compile error on NaCl.
Branches
v2-0
dark_sylinc
Fixed MSAA resolving issues in all RS.
Branches
v2-1
dark_sylinc
Fixed MSAA resolving issues in all RS.
Branches
v2-0
dark_sylinc
Set FSAA dirty flag to pass clear.
Branches
v2-1
dark_sylinc
Performance bug: RenderTarget::swapBuffers must be called by their derived overloaded classes so that MSAA isn't resolved every single time the texture is needed. Bug: MSAA dirty resolve flag wasn't being set for quad passes. This fixes many bugs when FSAA is enabled + postprocessing.
Branches
v2-1
dark_sylinc
Fix logic so non power of two textures is accepted. (Thanks Peter Westerström!!!) See his original PR https://bitbucket.org/sinbad/ogre/pull-requests/546/fix-incorrect-logic-determining-when/diff#comment-9485233
dark_sylinc
Fixed typo in doxygen docs (thanks scrawl!) Moved LightClosest::< operator to a header for actual inlining. Removed Unicode BOM header from OgreAsyncTicket.h OGRE-495 #close
Branches
v2-1
dark_sylinc
Merged in paroj/ogre/deaddirs (pull request #521) GL3+: remove dead directories. the actually used code is beneath windowing
Pavel Rojtberg
remove dead directories. the actually used code is beneath windowing/
Branches
deaddirs
dark_sylinc
Added CompositorWorkspace::resetAllNumPassesLeft
Branches
v2-1
Comments 1
dark_sylinc
OGRE-479 #close After careful examination of the bug in ticket, only the assertion was wrong. Problem was introduced when we noticed the destructor needed a special deinitialization routine because virtual calls could get called (when the vtable is no longer valid) and hence child->getParent() can be null. Destructor is already ensuring children are properly detached and propagated (and we know for sure our paren…
Branches
v2-0
dark_sylinc
OGRE-479 #close After careful examination of the bug in ticket, only the assertion was wrong. Problem was introduced when we noticed the destructor needed a special deinitialization routine because virtual calls could get called (when the vtable is no longer valid) and hence child->getParent() can be null. Destructor is already ensuring children are properly detached and propagated (and we know for sure our paren…
Branches
v2-1
dark_sylinc
Merge with v2-0
Branches
v2-1
Angus Laurie-Pile
- Added ability to get initial transform of node from node track anim (was forgotten when I added setInitialState) - Also fixed minor mistake in setInitialState
Branches
v2-0
dark_sylinc
Fixed bad merge: getNumFrames & getDuration weren't being declared. Fixed compile error in non-C++11 compilers (can't erase a const_iterator)
Branches
v2-0
dark_sylinc
Fixed misleading comment and renamed SkeletonAnimation::initialize to _initialize. It should not be called directly by users.
Branches
v2-1
dark_sylinc
Unlit blending modes now blend alpha channel properly in the same way PBS does.
Branches
v2-1
dark_sylinc
PBS: Changed transparency response to kD colour from linear to quadratic. Looks better and more intuitive. The linear behavior was colouring too much. Bugfix: PBS' setTransparency changes didn't work once the material was shown on screen (forgot to flush shaders and upload changes). PBS Materials sample can now interactively alter the transparency of the spheres.
Branches
v2-1
dark_sylinc
Ported PBS transparency to D3D11.
Branches
v2-1
dark_sylinc
Added transparency support to PBS
Branches
v2-1
dark_sylinc
Added Animations.odt documentation.
Branches
v2-1
dark_sylinc
Merged in jjonj/ogre-branch2.0/v2-0 (pull request #556) Fixed compile error on windows using mingw (invalid include)
Branches
v2-0
Jacob Jensen
Fixed compile error on windows using mingw (invalid include)
Branches
v2-0
dark_sylinc
Added SkeletonAnimation::setTime & setFrame.
Branches
v2-0
Comments 2
dark_sylinc
Fixed crash after calling SkeletonAnimation::setBoneWeight. The contents of SkeletonAnimationDef::mBoneToWeights were completely wrong and causing buffer overflows.
Branches
v2-0
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