Author Commit Message Labels Comments Date
David Rogers avatarDavid Rogers
Numerous code quality fixes. Eliminating a large number of warnings. No functionality change. Thanks to Sven-Hendrik Haase.
Branches
v1-8
David Rogers avatarDavid Rogers
Fixed a few issues with some of the RTSS sample shaders
Branches
v1-8
David Rogers avatarDavid Rogers
GL: Use ARB_instanced_arrays for vertex instance data in addition to the GL 3.3 check.
Branches
v1-8
David Rogers avatarDavid Rogers
Pretty up another comment for docs.
Branches
v1-8
David Rogers avatarDavid Rogers
GL: 2D array texture support for GLSL. The texture array sample now works on GL render systems when GLSL is the only supported profile. For example: OS X.
Branches
v1-8
David Rogers avatarDavid Rogers
Some comment fixes
Branches
v1-8
Assaf Raman avatarAssaf Raman
Merge with v1-8
David Rogers avatarDavid Rogers
DX9 fixes for SSAO sample from wolfmanfx
Branches
v1-8
Default avatar No...@Ginzu
SSAO demo only runs on OpenGL render system, added check to gracefully fail on others.
Branches
v1-8
David Rogers avatarDavid Rogers
Prefer ditto over pbxcp. This will make our lives easier with Xcode 4.3+
Branches
v1-8
David Rogers avatarDavid Rogers
Fix a few bugs in the Xcode 4 templates. Most importantly, the Info.plist file is functional now and icons can be added.
Branches
v1-8
Assaf Raman avatarAssaf Raman
Fixed "Water sample can't be stopped and restarted without crashing."
Branches
v1-8
David Rogers avatarDavid Rogers
Fix a typo. Shader Sample can be run on GL ES 2 again.
Branches
v1-8
David Rogers avatarDavid Rogers
Readd discards to GLSL ES grass shaders. Even though they hurt performance.
Branches
v1-8
Assaf Raman avatarAssaf Raman
Fixed "bump mapping - show normals and show tangents just return white"
Branches
v1-8
Assaf Raman avatarAssaf Raman
Merge with v1-8
Assaf Raman avatarAssaf Raman
Merge with default
Branches
v1-8
Assaf Raman avatarAssaf Raman
Fixed shadow program - Ogre/BasicFragmentPrograms/PassthroughFpCg
David Rogers avatarDavid Rogers
OS X: We've not concatenating _d to config files for OS X.
Branches
v1-8
Default avatar David Rogers
Correctly set DEBUG to always be enabled in the CFLAGS for debug builds.
Branches
v1-8
David Rogers avatarDavid Rogers
Initialize a couple variables and fix a possible Carbon window manager string leak.
Branches
v1-8
David Rogers avatarDavid Rogers
Not sure how I missed this, these functions have been available for ARM processors for quite some time now.
Branches
v1-8
David Rogers avatarDavid Rogers
Fix lookup of compositor texture referenced from other compositors. Fixes SSAO in Deferred Shading demo.
Branches
v1-8
David Rogers avatarDavid Rogers
Allow starting up the Shader sample with only GLSL support
Branches
v1-8
David Rogers avatarDavid Rogers
Fix a number of issues found through static analysis from cppcheck. Extra breaks, uninitialized vars in constructors and limiting scope of variables. No functionality change intended.
Branches
v1-8
David Rogers avatarDavid Rogers
Remove remaining references to the DevIL library since we are no longer using it internally.
Branches
v1-8
David Rogers avatarDavid Rogers
Fix some misplaced breaks in the Cg Fx loader. Affects 3x3 matrices.
Branches
v1-8
Default avatar David Rogers
GLES2: Guard program pipeline checks at runtime to fix running on iOS < 5.0.
Branches
v1-8
David Rogers avatarDavid Rogers
Finally fix the warning texture in GL ES to actually be yellow/black.
Branches
v1-8
David Rogers avatarDavid Rogers
GLES2: Fix a couple issues with texturing. Seen mostly when sampling cube maps.
Branches
v1-8
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