Commits

Author Commit Message Labels Comments Date
Steve Streeting
Manual merge from v1-6 to resolve some inconsistent line endings
Steve Streeting
Changing the svn:eol-type to 'native' for all text files. This appears to have been missed out by the cvs2svn process - files added since then have the native property already.
Branches
v1-6
Steve Streeting
Avoid a DX debug runtime error when using multiple texture units and vertex morphing on terrain
Branches
v1-6
Steve Streeting
Fix GL clip planes for off-centre objects, GL uses the existing matrix stack (thanks Joe)
Branches
v1-6
Steve Streeting
Need to introduce exported and non-exported variants of AllocatedObject to avoid link problems
Branches
v1-6
Steve Streeting
Merged revisions 7563-7565,7568,7574,7577,7585,7594 via svnmerge from
Steve Streeting
Export AllocatedObject to prevent some linker errors in 3rd party apps
Branches
v1-6
Steve Streeting
Downgrade a number of common log messages to LML_TRIVIAL, particularly the ones which appear a lot when you use compositors (RTTs) and window resizing causes streams of these messages to clog the log.
Branches
v1-6
Brian Johnstone
Fixed object overriding ordering.
Branches
v1-6
Steve Streeting
Unload an archive when removed from the resource system, to free the lock. In theory this archive could be referenced by more than one resource group, but in practice the limitation on script processing being bound to one group makes this unlikely.
Branches
v1-6
Pang Lih-Hern
Fixed a bug when mesh is solid (not smoothed), exporting with shape keyed mesh will throw error.
Branches
v1-6
Steve Streeting
More allocator setup
Branches
v1-6
Steve Streeting
AllocatedObject: Implement a corresponding delete operator to match the custom debug params on the new operator; this is required in the standard to support exceptions during new.
Branches
v1-6
Steve Streeting
Another revised workaround for software mip generation; reports are that the previous one didn't work on some hw, so instead use the mFormat to derive components.
Branches
v1-6
Steve Streeting
Merged revisions 7545,7547-7549,7553-7554,7556-7558 via svnmerge from
Steve Streeting
Move NVIDIA 175.x hardware mip generation workaround into specifically non-compressed textures, since it seems to work ok for compressed textures and without it we can't generate mips. This fixes mipmap issues on this driver for DXT textures.
Branches
v1-6
Pang Lih-Hern
- Added some options for OgreXMLConverter for more convenience. (Edge lists, Reorganize vertex buffer, Tangent, Extremity Points, Optimize animation)
Branches
v1-6
Steve Streeting
NVIDIA 175.x GL driver: fix software generated mipmaps on cube maps. We were passing the wrong value to glGetTexLevelParameteriv, should have been GL_TEXTURE_CUBE_MAP_POSITIVE_X et al and not GL_TEXTURE_CUBE_MAP; clearly this used to work but no longer does.
Branches
v1-6
Steve Streeting
Make more gDEBugger friendly, never send empty strings to glShaderSourceARB
Branches
v1-6
Steve Streeting
Remove compile warnings when memory tracker disabled
Branches
v1-6
Steve Streeting
Remove allocator from SharedPtr, they are always kept on the stack anyway so pointless.
Branches
v1-6
Steve Streeting
[ 1981390 ] specular having less than 4 attributes in mat file crashes
Branches
v1-6
Steve Streeting
More allocator setup
Branches
v1-6
Steve Streeting
Testing the use of OGRE_NEW and OGRE_ALLOC_T (and OGRE_DELETE / OGRE_FREE)
Branches
v1-6
Steve Streeting
Merged revisions 7478-7484,7486-7495,7497-7512,7514-7516,7518,7524,7540 via svnmerge from
Steve Streeting
[ 1973586 ] Fix an endless loop on 64 bits Windows systems
Branches
v1-6
Brian Johnstone
Changed error message for ambient colour to the correctly spelled "vertexcolour"
Branches
v1-6
Steve Streeting
Mapping a bunch more classes via the new allocators
Branches
v1-6
Steve Streeting
Disable the hardware mipmapping workaround on nvidia for Apple, since their drivers don't suffer from this (yet) and in fact their drivers seem to be problematic with some software mipmap generation
Branches
v1-6
Steve Streeting
Specifically request no mipmaps for the fresnel scene lightmaps, they're not needed.
Branches
v1-6
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