1. Steve Streeting
  2. ogre

Commits

Author Commit Message Date Builds
Lih-Hern Pang
Blender 2.6 Exporter - Redid selection update hack following advice from blender guys. - CPU usage should be as bare minimum as possible. - Used proper call to tell blender to redraw.
Lih-Hern Pang
New Blender 2.6 Exporter - Fix mesh exporter to follow new Blender mesh API change. - Fix UV export to flip Y axis. (Blender's UV coord is bottom left, Ogre's top left) - Mesh exporter now observes mesh smoothing function (flat faces will generate new vertices as nessesary). - Simplify mesh override settings (Created a function to merge mesh settings with global settings) - Added initial log manager implementation (Shows …
Murat Sari
[Android]: Enable unicode support [CMake]: Add android dependencies to search path
Branches
v1-9
dark_sylinc
Cg: mParametersMapSizeAsBuffer wasn't being reset to 0 when recompiling.
Branches
v1-8
dark_sylinc
D3D9: HLSL Paramters weren't being cleared when unloading the High level microcode. As a result, if the the shader got later recompiled & reloaded, the parameters indices could end up being different, and the mapping would be wrong.
Branches
v1-8
dark_sylinc
D3D9: Fixed crash if HLSL program had a preprocessor definition ending with ',' ';' or '='
Branches
v1-8
Murat Sari
iOS build target must be declared explicitly either through (add entry) or through the command line
Branches
v1-9
Murat Sari
GLES: Fix build on iOS
Branches
v1-9
Murat Sari
CMake: iOS build were not possible through cmakegui
Branches
v1-9
Murat Sari
CMake: another OSX fix for FindOgre
Branches
v1-9
Murat Sari
CMake: Make FindOgre script useable on OSX with static builds
Branches
v1-9
Murat Sari
Merge 1.8
Branches
v1-9
Murat Sari
RibbonTrail: make vertex content dirty on _timeUpdate
Branches
v1-9
philiplb
Merge
Branches
v1-9
philiplb
Volume Rendering: commented out the not used program parameters
Branches
v1-9
philiplb
Volume Rendering: made the recursion in the lod material setter more save
Branches
v1-9
philiplb
Volume Rendering: material and config setup in the volume terrain sample so that the lowest three lod levels don't use normal mapping
Branches
v1-9
philiplb
Volume Rendering: extended the config-load-method to support the new material lod system
Branches
v1-9
philiplb
Volume Rendering: added a method to set the material of a specific chunktree level, allowing to setup a material LOD mechanism
Branches
v1-9
philiplb
Merge
Branches
v1-9
philiplb
Volume Rendering: proper use of the specular map
Branches
v1-9
philiplb
Volume Rendering: microoptimization in shader if specularmaps are used
Branches
v1-9
philiplb
Volume Rendering: added support for specular maps in the reference shader
Branches
v1-9
philiplb
Volume Rendering: renamed the occurences of "normal" of the 3d texture source to "gradient"
Branches
v1-9
philiplb
Volume Rendering: made the IsoSurface class abstract and the current MC implementation is now the first child
Branches
v1-9
philiplb
Volume Rendering: refactored out unneeded method
Branches
v1-9
dark_sylinc
Added important documentation remark about Instanced entities custom parameters
Branches
v1-9
dark_sylinc
Added per-instanced-entity custom parameters. Currently only HW Basic implements them.
Branches
v1-9
dark_sylinc
Instancing: Now it's possible to set custom render queue IDs & priorities for the batches (has to be done manually; for advanced users only)
Branches
v1-8
Murat Sari
GLES: Log gles/egl errors via Ogre::LogManager
Branches
v1-9
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