ogre /

Filename Size Date modified Message
CMake
Components
Docs
OgreMain
Other
PlugIns
RenderSystems
SDK
Samples
Tests
Tools
267 B
Basic Tutorial 1 - Porting from wiki (#512)
25 B
Enable the EOL extension for the repository. Using unix line endings as the default.
543 B
Start migrating custom HLMS version for Ogre 1.10 (documentation / pbs shader / sample will
1.3 KB
Added tag v1-10-8 for changeset f261de901e97
2.1 KB
CI: workaround ruby change on travis
9.0 KB
Update Authors
1.4 KB
Fixed issue tracker and patch submission instructions.
11.2 KB
BuildingOgre: update Dependencies part and general cleanup [ci skip]
26.0 KB
CMake: add Wundef and Wmissing-declarations
1.1 KB
579 B
Initial CTest setup (works in Linux only at the moment).
2.6 KB
CI: add Jenkinsfile [ci skip]
2.4 KB
README: reference tutorials instead of wiki
308 B
CI: no need to add ogredeps to path any more
2.9 KB
CI: lower required NDK API level to 16

Summary

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

The current CI status on github is Ubuntu/ OSX/ Android/ iOS Build Status MSVC Build status

Index Of Contents

  • What's New?
    A summary of the new and altered features in this release.
  • Features
    A summary of OGRE's main features.
  • Building the core OGRE libraries
    If you're using the full source release, this will help you build it. If you're using a precompiled SDK then most of the work has already been done for you, and you should use the sample projects to see how to compile your own code against OGRE.
  • The OGRE Manual
    A high-level guide to the major parts of the engine and script reference.
  • API Reference
    The full OGRE API documentation, as generated from the (heavily!) commented source.
  • The OGRE Tutorials
    A gold mine of tutorials, tips and code snippets which will help you get up to speed with the engine.

Contributing

We welcome all contributions to OGRE, be that new plugins, bugfixes, extensions, tutorials, documentation, example applications, artwork or pretty much anything else! If you would like to contribute to the development of OGRE, please create a pull request on bitbucket or github.

Getting Support

Please use our community support forums if you need help or think you may have found a bug.

Licensing

Please see the full license documentation for details.