ogre /

Filename Size Date modified Message
CMake
Components
Docs
OgreMain
Other
PlugIns
RenderSystems
SDK
Samples
Tests
Tools
275 B
update .gitignore
25 B
Enable the EOL extension for the repository. Using unix line endings as the default.
543 B
Start migrating custom HLMS version for Ogre 1.10 (documentation / pbs shader / sample will
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Added tag v1-10-11 for changeset e73af6d1c819
2.5 KB
CI: OSX - update to xcode 9.2
9.0 KB
Update Authors
10.7 KB
Docs: include BuildingOgre.md in the doxygen documentation
23.0 KB
CMake: drop OGRE_FULL_RPATH in favor of CMAKE_SKIP_RPATH
579 B
Initial CTest setup (works in Linux only at the moment).
578 B
rename BUGS to ISSUE_TEMPLATE.md and make it more useful
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CI: add Jenkinsfile [ci skip]
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use canonical license file
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Docs: README.md - update to point to latest docs
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CI: SDK version bump
3.0 KB
CI: update to android NDK r17

GitHub release Join the chat at https://gitter.im/OGRECave/ogre

Summary

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Build Status (github)
Ubuntu, OSX, Android, iOS Build Status
MSVC Build status

Index Of Contents

  • What's New?
    A summary of the new and altered features in this release.
  • Features
    A summary of OGRE's main features.
  • Building the core OGRE libraries
    If you're using the full source release, this will help you build it. If you're using a precompiled SDK then most of the work has already been done for you, and you should use the sample projects to see how to compile your own code against OGRE.
  • The OGRE Manual
    A high-level guide to the major parts of the engine and script reference.
  • API Reference
    The full OGRE API documentation, as generated from the (heavily!) commented source.
  • The OGRE Tutorials
    A gold mine of tutorials, tips and code snippets which will help you get up to speed with the engine.

Contributing

We welcome all contributions to OGRE, be that new plugins, bugfixes, extensions, tutorials, documentation, example applications, artwork or pretty much anything else! If you would like to contribute to the development of OGRE, please create a pull request on bitbucket or github.

Getting Support

Please use our community support forums if you need help or think you may have found a bug.

Licensing

Please see the full license documentation for details.