Created by
Sinny Star
| init -2 python:
# Default style
persistent.style = "A"
# namebox1A = "Namebox1A.png"
namebox1A = Frame("#f00",0,0)
namebox2A = Frame("#00f",0,0)
textbox1A = Frame("#ff0",0,0)
textbox2A = Frame("#0ff",0,0)
namebox1B = Frame("#f008",0,0)
namebox2B = Frame("#00f8",0,0)
textbox1B = Frame("#ff08",0,0)
textbox2B = Frame("#0ff8",0,0)
init:
#1A
style namebox1A_window is say_who_window:
background namebox1A
style textbox1A_window:
background textbox1A
#1B
style namebox1B_window is say_who_window:
background namebox1B
style textbox1B_window:
background textbox1B
#2A
style namebox2A_window is say_who_window:
background namebox2A
style textbox2A_window:
background textbox2A
#2B
style namebox2B_window is say_who_window:
background namebox2B
style textbox2B_window:
background textbox2B
screen say(who, what, side_image=None, two_window=False,
# Namebox style variable
namebox_style="say_who_window",
# Textbox style variable
textbox_style="say_what_window"
):
vbox:
style "say_two_window_vbox"
if who:
window:
# Style var from character and append style setting
style_group namebox_style+persistent.style
text who:
id "who"
window:
# Style var from character and append style setting
style_group textbox_style+persistent.style
vbox:
style "say_vbox"
text what id "what"
frame:
has vbox
text "Textbox Style"
textbutton "Style A" action SetField(persistent, "style", "A")
textbutton "Style B" action SetField(persistent, "style", "B")
|
| # Declare characters used by this game.
define a = Character('Alice', show_namebox_style="namebox1", show_textbox_style="textbox1")
define b = Character('Bob', show_namebox_style="namebox2", show_textbox_style="textbox2")
# The game starts here.
label start:
a "I'm [a]."
b "I'm [b]."
return
|