Custom Assembly Serialization

Issue #179 resolved
Former user created an issue
  1. In Unity 2017.2b10 (and earlier 2017.2 Betas) a new Feature for Custom Assembly definition was introduced, which allows to split up the User Scripts into .Net Assemblies. If a SerializedScriptableObject is defined in such an Assembly the Editor for it is not being displayed and no data is serialized.
  2. Open the attached Unity Project and Import Odin 1.0.5.0 (this Issue also appears with Odin 1.0.4.1, I haven't tested older versions though).
  3. Unity 2017.2b10
  4. 1.0.5.0
  5. macOS 10.12.6

It was already announced that the Custom Assembly feature will be postponed until Unity 2017.3 and will be disabled in the next 2017.2 Beta Release as well as in the final Unity 2017.2 Release. So this is not super urgent, but something that should be investigated at some point.

Comments (2)

  1. Tor Esa Vestergaard
    • changed status to open

    Thanks for the heads up - we'll be sure to check this out and get a fix in place in time.

  2. Tor Esa Vestergaard

    Okay, took a look at this, and fixed it. Fix won't be relevant for a while, but I guess we'll be ready when the time comes now!

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