Unity3d Continuous Integration Error with Odin

Issue #242 resolved
Former user created an issue

Hi,

I am using Unity's Cloud Build to set up CI with my project (it worked normally b4), and when I do, I get an Odin Serialize Error. It seems to be referencing one of your desktops? I tried searching through the XML Projects, but to no avail. Any help would be appreciated...

54: [Unity] WARNING: 274361568 format is not supported, decompressing texture
55: [Unity] Sirenix.Serialization.CustomLogger:LogError(String) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization.Config\CustomLogger.cs:53)
56: [Unity] Sirenix.Serialization.DebugContext:LogError(String) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Misc\SerializationConfig.cs:193)
57: [Unity] Sirenix.Serialization.CustomLogger:LogError(String) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization.Config\CustomLogger.cs:53)
58: [Unity] Sirenix.Serialization.DebugContext:LogError(String) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Misc\SerializationConfig.cs:193)
59: [Unity] WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader
60: [Unity] WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader.
61: [Unity] Player export failed. Reason: 2 errors

Comments (8)

  1. Tor Esa Vestergaard
    • changed status to open

    It looks like some messages or a lot of those stacktraces are missing. I'm afraid that without those, I'm not sure what exactly could be going on here. Could you possibly provide more detail? Also, which version of Unity and Odin are you using?

  2. Alex Moreno

    Unity 2017.1.2

    Odin, im not sure, whatever the latest version is right now, or one version behind.

    I can get you the sta

    6843: [Unity] (Filename: Assets/Fuzzy/Inventory/InventoryController.cs Line: 68)
    6844: [Unity] Assets/Fuzzy/Orchestrator/LevelManager.cs(19,31): warning CS0665: Assignment in conditional expression is always constant. Did you mean to use `==' instead ?
    6845: [Unity] (Filename: Assets/Fuzzy/Orchestrator/LevelManager.cs Line: 19)
    6846: [Unity] Assets/0-UntilYouDie/Scripts/PlayerScripts/PlayerCharacterController.cs(14,42): warning CS0067: The event `PlayerCharacterController.fireInfoEventHandler' is never used
    6847: [Unity] (Filename: Assets/0-UntilYouDie/Scripts/PlayerScripts/PlayerCharacterController.cs Line: 14)
    6848: [Unity] Assets/UnityTestTools/Examples/IntegrationTestsFrameworkExamples/AngryBotsTests/Scripts/Fx/LaserScope.js(46,19): BCW0012: WARNING: 'UnityEngine.LineRenderer.SetWidth(float, float)' is obsolete. Use startWidth, endWidth or widthCurve instead.
    6849: [Unity] (Filename: Assets/UnityTestTools/Examples/IntegrationTestsFrameworkExamples/AngryBotsTests/Scripts/Fx/LaserScope.js Line: 46)
    6850: [Unity]     Ignoring '/UNITY_PATH/Unity/Unity-2017_1_2f1/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor:Editor
    6851: [Unity]     Ignoring '/UNITY_PATH/Unity/Unity-2017_1_2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' because we're compiling for Editor:Editor
    6852: [Unity]     Ignoring '/UNITY_PATH/Unity/Unity-2017_1_2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' because we're compiling for Editor:Editor
    6853: [Unity]     Ignoring '/UNITY_PATH/Unity/Unity-2017_1_2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' because we're compiling for Editor:Editor
    6854: [Unity]     Ignoring '/UNITY_PATH/Unity/Unity-2017_1_2f1/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll' because we're compiling for Editor:Editor
    6855: [Unity]     Ignoring '/UNITY_PATH/Unity/Unity-2017_1_2f1/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor:Editor
    6856: [Unity]     Ignoring 'Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll' because we're compiling for Editor:Editor
    6857: [Unity]     Ignoring 'Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll' because we're compiling for Editor:Editor
    6858: [Unity]     Ignoring 'Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll' because we're compiling for Editor:Editor
    6859: [Unity]     Ignoring 'Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll' because we're compiling for Editor:Editor
    6860: [Unity]     Ignoring 'Library/FacebookSDK/Facebook.Unity.Arcade.dll' because we're compiling for Editor:Editor
    6861: [Unity]     Ignoring 'Library/FacebookSDK/Facebook.Unity.dll' because we're compiling for Editor:Editor
    6862: [Unity]     Ignoring 'Library/FacebookSDK/FacebookNamedPipeClient.dll' because we're compiling for Editor:Editor
    6863: [Unity] DisplayProgressbar: Building Player
    6864: [Unity] Packing sprites:
    6865: [Unity] [     42 MB ]- Skipping packing - Sprite Packer (Legacy) is off.
    6866: [Unity] [     42 MB ]Opening scene 'Assets/0-UntilYouDie/Scenes/_preload.unity'
    6867: [Unity] System memory in use before: 290.3 MB.
    6868: [Unity] System memory in use after: 290.3 MB.
    6869: [Unity] Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 3349.
    6870: [Unity] Total: 16.925166 ms (FindLiveObjects: 0.307827 ms CreateObjectMapping: 0.091686 ms MarkObjects: 14.826332 ms  DeleteObjects: 1.698260 ms)
    6871: [Unity] Load scene 'Assets/0-UntilYouDie/Scenes/_preload.unity' time: 0.100838 ms 
    6872: [Unity] Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
    6873: [Unity] System memory in use before: 289.9 MB.
    6874: [Unity] System memory in use after: 290.1 MB.
    6875: [Unity] Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3368.
    6876: [Unity] Total: 15.463403 ms (FindLiveObjects: 0.348475 ms CreateObjectMapping: 0.054969 ms MarkObjects: 15.033174 ms  DeleteObjects: 0.024829 ms)
    6877: [Unity] WARNING: 274361568 format is not supported, decompressing texture
    6878: [Unity] Opening scene 'Assets/0-UntilYouDie/Scenes/MainMenu.unity'
    6879: [Unity] Load scene 'Assets/0-UntilYouDie/Scenes/MainMenu.unity' time: 0.024945 ms 
    6880: [Unity] Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
    6881: [Unity] System memory in use before: 293.3 MB.
    6882: [Unity] System memory in use after: 293.2 MB.
    6883: [Unity] Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 3807.
    6884: [Unity] Total: 18.080593 ms (FindLiveObjects: 0.384505 ms CreateObjectMapping: 0.080338 ms MarkObjects: 15.417739 ms  DeleteObjects: 2.196122 ms)
    6885: [Unity] Opening scene 'Assets/0-UntilYouDie/Scenes/PlayMode.unity'
    6886: [Unity] Load scene 'Assets/0-UntilYouDie/Scenes/PlayMode.unity' time: 0.027282 ms 
    6887: [Unity] Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
    6888: [Unity] Entry of type "Invalid" in node "" is missing a name.
    6889: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    6890: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    6891: [Unity] UnityEngine.Logger:Log(LogType, Object)
    6892: [Unity] UnityEngine.Debug:LogError(Object)
    6893: [Unity] Sirenix.Serialization.CustomLogger:LogError(String) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization.Config\CustomLogger.cs:53)
    6894: [Unity] Sirenix.Serialization.DebugContext:LogError(String) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Misc\SerializationConfig.cs:193)
    6895: [Unity] Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Utilities\UnitySerializationUtility.cs:1041)
    6896: [Unity] Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObjectInEditor(Object, SerializationData&, DeserializationContext, Boolean) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Utilities\UnitySerializationUtility.cs:894)
    6897: [Unity] Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObjectInEditor(Object, SerializationData&, DeserializationContext, Boolean) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Utilities\UnitySerializationUtility.cs:863)
    6898: [Unity] Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Utilities\UnitySerializationUtility.cs:742)
    6899: [Unity] Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Unity Integration\SerializedMonoBehaviour.cs:26)
    6900: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    6901: [Unity] UnityEditor.CloudBuild.Builder:Build()
    6902: [Unity] (Filename: C Line: 0)
    6903: [Unity] Entry of type "Invalid" in node "" is missing a name.
    6904: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    6905: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    6906: [Unity] UnityEngine.Logger:Log(LogType, Object)
    6907: [Unity] UnityEngine.Debug:LogError(Object)
    6908: [Unity] Sirenix.Serialization.CustomLogger:LogError(String) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization.Config\CustomLogger.cs:53)
    6909: [Unity] Sirenix.Serialization.DebugContext:LogError(String) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Misc\SerializationConfig.cs:193)
    6910: [Unity] Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Utilities\UnitySerializationUtility.cs:1041)
    6911: [Unity] Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObjectInEditor(Object, SerializationData&, DeserializationContext, Boolean) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Utilities\UnitySerializationUtility.cs:894)
    6912: [Unity] Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObjectInEditor(Object, SerializationData&, DeserializationContext, Boolean) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Utilities\UnitySerializationUtility.cs:863)
    6913: [Unity] Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Utilities\UnitySerializationUtility.cs:742)
    6914: [Unity] Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (at C:\Users\Bjarke\Desktop\Projects\Sirenix Development Framework\Sirenix Solution\Sirenix.Serialization\Unity Integration\SerializedMonoBehaviour.cs:26)
    6915: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    6916: [Unity] UnityEditor.CloudBuild.Builder:Build()
    6917: [Unity] (Filename: C Line: 0)
    6918: [Unity] System memory in use before: 298.3 MB.
    6919: [Unity] System memory in use after: 297.0 MB.
    6920: [Unity] Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 4017.
    6921: [Unity] Total: 19.956973 ms (FindLiveObjects: 0.415380 ms CreateObjectMapping: 0.142067 ms MarkObjects: 18.455753 ms  DeleteObjects: 0.942221 ms)
    6922: [Unity] Refreshing native plugins compatible for Editor in 0.50 ms, found 2 plugins.
    6923: [Unity] Mono dependencies included in the build
    6924: [Unity] Dependency assembly - Boo.Lang.dll
    6925: [Unity] Dependency assembly - Mono.Security.dll
    6926: [Unity] Dependency assembly - System.Core.dll
    6927: [Unity] Dependency assembly - System.dll
    6928: [Unity] Dependency assembly - UnityScript.Lang.dll
    6929: [Unity] Dependency assembly - mscorlib.dll
    6930: [Unity] Dependency assembly - UnityEngine.UI.dll
    6931: [Unity] Dependency assembly - UnityEngine.Networking.dll
    6932: [Unity] Dependency assembly - UnityEngine.Timeline.dll
    6933: [Unity] Dependency assembly - ApexShared.dll
    6934: [Unity] Dependency assembly - Sirenix.Serialization.dll
    6935: [Unity] Dependency assembly - Sirenix.Utilities.dll
    6936: [Unity] Dependency assembly - Sirenix.OdinInspector.Attributes.dll
    6937: [Unity] Dependency assembly - Sirenix.Serialization.Config.dll
    6938: [Unity] Dependency assembly - UnityEngine.CloudBuild.dll
    6939: [Unity] Dependency assembly - Assembly-CSharp.dll
    6940: [Unity] Dependency assembly - Assembly-UnityScript.dll
    6941: [Unity] DisplayProgressbar: Fetching assembly references
    
  3. Alex Moreno

    Hrm i was using v 1.0.3

    So i went to asset store to update.

    i updated to v 1.5.3, now the game crashed after Updating, and Unity won't open the game.

    i have previous version of the game on SourceTree so I can revert if need be :/ but still.

    Unity -> 2017.1.1f

  4. Tor Esa Vestergaard

    After a session with the reporter on Discord, the original issue was determined to be fixed a while back in another patch, as the user was on 1.0.0.3. The crash when upgrading was likely a duplicate of #127, and was resolved similarly.

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