- changed status to resolved
Unity Event not Being Serialized When Field is Public
Issue #252
resolved
I have a public UnityEvent that is being drawn as if the Inspector is in Debug mode. The event is literally just SwitchEvent : UnityEvent<bool>
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Hi Keenan. This is a known issue, and it has already been resolved. A fix will be included in the next patch. If you are in great need of the fix, please write me at tor@sirenix.net with your Odin invoice ID, and I will send you a build containing the fix at the first opportunity to do so.