Inline Editor for transform breaks layout of window
Issue #285
new
Example of broken behavior: http://take.ms/wutmQ
Using Odin 1.0.6.0 on unity 2017.3.0f3 64bit on windows 10 64bit
It's entirely possibly I'm doing something bad here, but with this code, the above screenshot happens:
[Serializable]
public class RpgSettingsEditor : OdinEditorWindow
{
protected override void OnEnable()
{
base.OnEnable();
GameObject defaultRenderTransformGameObject = new GameObject();
defaultRenderTransformGameObject.name = "Default Render Transform";
ItemTextureDefaultRenderTransform = defaultRenderTransformGameObject.transform;
}
[BoxGroup("ItemIconRenderer")]
[InfoBox("This path determines where item icon renders will be written to")]
[FolderPath(RequireValidPath = true)]
public string ItemTextureRenderPath;
[BoxGroup("ItemIconRenderer")]
public PostProcessingProfile ItemTexturePostProcessingProfile;
[BoxGroup("ItemIconRenderer")]
public Color ItemTextureBackgroundColor;
[BoxGroup("ItemIconRenderer")]
[InlineEditor]
public Transform ItemTextureDefaultRenderTransform;
}