Inline Editor for transform breaks layout of window
Issue #285
new
Example of broken behavior: http://take.ms/wutmQ
Using Odin 1.0.6.0 on unity 2017.3.0f3 64bit on windows 10 64bit
It's entirely possibly I'm doing something bad here, but with this code, the above screenshot happens:
[Serializable] public class RpgSettingsEditor : OdinEditorWindow { protected override void OnEnable() { base.OnEnable(); GameObject defaultRenderTransformGameObject = new GameObject(); defaultRenderTransformGameObject.name = "Default Render Transform"; ItemTextureDefaultRenderTransform = defaultRenderTransformGameObject.transform; } [BoxGroup("ItemIconRenderer")] [InfoBox("This path determines where item icon renders will be written to")] [FolderPath(RequireValidPath = true)] public string ItemTextureRenderPath; [BoxGroup("ItemIconRenderer")] public PostProcessingProfile ItemTexturePostProcessingProfile; [BoxGroup("ItemIconRenderer")] public Color ItemTextureBackgroundColor; [BoxGroup("ItemIconRenderer")] [InlineEditor] public Transform ItemTextureDefaultRenderTransform; }