Feature Request: New attribute MinMaxSlider for int values

Issue #288 resolved
Former user created an issue

Hi!

It would be great if we can inject two "int" properties into the MinMaxSlider and be able to snap the slider values with a min "int" and a max "int".

Comments (5)

  1. mSkull001

    We'll be able to do this with the release with version 1.1. For now, you can do something like this:

    [SerializeField, HideInInspector]
    private int min;
    [SerializeField, HideInInspector]
    private int max;
    
    [ShowInInspector, MinMaxSlider(0, 10)]
    private Vector2 MinMax
    {
        get
        {
            return new Vector2(min, max);
        }
        set 
        {
            this.min = value.x;
            this.max = value.y;
        }
    }
    
  2. Miha Krajnc

    I would like to see this aswell.

    My suggestion is to use UnityEngine.Vector2Int if that's not already supported with 1.1 release.

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