- changed status to resolved
OdinMenuItem | Option to disable/handle PingObject
Current State:
If you click on any OdinMenuItem
already selected and the ObjectInstance
is of type UnityEngine.Object
it will be ping inside the Project view using EditorGUIUtility.PingObject(unityObject);
.
New State:
Option to disable PingObject
(maybe stored inside OdinMenuTree.Config
?)
OR
Ability to handle this event (maybe OnClickSelected
?).
Comments (4)
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reporter In my case I'm inside a specific case (
EditorWindow
) and I don't want the user to directly manipulate the data, so I'm ok with this changeIs there a beta access for 1.1 ? If not I guess we should wait
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For sure! We're starting beta-testing of 1.1 this month if everything go as planned. Send us a message from www.sirenix.net/contact with your Odin invoice ID, and we'll make sure to include you :)
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reporter I just realized that I won't be able to change version (due to project stability reasons)
I will still send you my invoice ID, just in case.
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Great suggestion, In 1.1 We've actually disabled automatic pinging of object completely by default, and it's something you have to add yourself using the OnGUI delegate if you want that behaviour.
Let me know if you think that is a bit too aggressive a change. I took it out because it's actually rare that we actually want that behavior ourselves.