Unity 2017.4.1 crash updating Odin to version 1.0.6.x

Issue #331 resolved
Diego Gabriel Ruiz
created an issue

I've tried many times since January 2018 to upgrade the version of Odin that my project is using to 1.0.6.x (from to It worked in macOS (after an initial crash, but then it finally complete the reimport process) but it's not working in Windows (same project of course). I've tried removing the Temp and Library directories of the project to force a total reimport but without success.

Comments (9)

  1. Tor Esa Vestergaard

    Thanks for reporting this - I'm sure we'll be able to get to the bottom of this and get you going again. Could you please locate the Editor.log file immediately after a crash has occurred (and before opening Unity again), and upload it here? It often contains more easily accessible and thus useful information than the error log and memory dump.

    It would also be very helpful if you could provide a small example project that demonstrates the crash in question, along with the steps needed to reproduce the crash. One possibility is to delete parts of your crashing project, until you find a minimum point that causes the crash, and then mail that to me at tor@sirenix.net.

  2. Diego Gabriel Ruiz reporter

    Hi Bjarke,

    I tried different things trying to isolate the problem. I remove everything
    in my project except the Assets/Plugins/Sirenix directory and it still
    crash at loading. I tried removing the meta files that were inside
    Assets/Plugins/Sirenix and it worked. Then I tried in other machine and the
    only way to make it work was removing the meta files like I did before.
    It's odd and I don't fully understand what is happening, because the new
    generated meta files are not different to the previous one.

    The hotfix has a fix that could be related to this problem?


    ~Diego G. Ruiz

  3. Tor Esa Vestergaard

    This looks like a crash caused by the pre-patch GeneratedOdinEditors.dll file - a file that Odin hasn't generated or used for a very long time, now, since it was causing so many crashes due to Unity's plugin importer. Try closing Unity, going into your folder structure, deleting the Odin installation folder completely, as well as the Library and Temp folders just to be sure the project is "clean", and then reinstalling the newest version of Odin from scratch instead of upgrading directly from the older version.

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