Unity 2017.4.1 crash updating Odin to version 1.0.6.x
I've tried many times since January 2018 to upgrade the version of Odin that my project is using to 1.0.6.x (from 1.0.6.0 to 1.0.6.7). It worked in macOS (after an initial crash, but then it finally complete the reimport process) but it's not working in Windows (same project of course). I've tried removing the Temp and Library directories of the project to force a total reimport but without success.
Comments (9)
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- changed status to open
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assigned issue to
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assigned issue to
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Hey Diego,
I have a possible hotfix for you that may very well fix it. Would you be willing to give that a try? If you send me an email to bjarke@sirenix.net, I'll reply you with the hotfix asap.
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reporter Hi Bjarke,
I tried different things trying to isolate the problem. I remove everything in my project except the Assets/Plugins/Sirenix directory and it still crash at loading. I tried removing the meta files that were inside Assets/Plugins/Sirenix and it worked. Then I tried in other machine and the only way to make it work was removing the meta files like I did before. It's odd and I don't fully understand what is happening, because the new generated meta files are not different to the previous one.
The hotfix has a fix that could be related to this problem?
Best,
~Diego G. Ruiz
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As a reminder, regardless of whether the hotfix works, it would still be lovely for us to get our hands on the Editor.log file immediately after a crash happens for you.
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reporter No problem. Attached are the logs.
Thanks.
~Diego G. Ruiz Editor-prev.log https://drive.google.com/a/dedalord.com/file/d/14nX_FC4CpM2XWUo0KAf8qNi8KAQxySuH/view?usp=drive_web Editor.log https://drive.google.com/a/dedalord.com/file/d/1p7nA7MF5LnVPChwJGg31WmiHlXmiA9B4/view?usp=drive_web
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This looks like a crash caused by the pre-patch 1.0.5.0 GeneratedOdinEditors.dll file - a file that Odin hasn't generated or used for a very long time, now, since it was causing so many crashes due to Unity's plugin importer. Try closing Unity, going into your folder structure, deleting the Odin installation folder completely, as well as the Library and Temp folders just to be sure the project is "clean", and then reinstalling the newest version of Odin from scratch instead of upgrading directly from the older version.
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- changed status to resolved
Given the age of the issue, and the lack of any updates, I'm going to mark this resolved.
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Thanks for reporting this - I'm sure we'll be able to get to the bottom of this and get you going again. Could you please locate the Editor.log file immediately after a crash has occurred (and before opening Unity again), and upload it here? It often contains more easily accessible and thus useful information than the error log and memory dump.
It would also be very helpful if you could provide a small example project that demonstrates the crash in question, along with the steps needed to reproduce the crash. One possibility is to delete parts of your crashing project, until you find a minimum point that causes the crash, and then mail that to me at tor@sirenix.net.