Issue #336 closed
- Dictionaries are empty on Android with .Net Standard 2.0
- In Project Settings choose .Net 4.x as scripting backend and set API compatibility level to .Net Standard 2.0. Derive a script from SerializedMonoBehavior and add a Dictionary. Add some data to it and deploy it to an Android device. While everything works in the Editor, on Android the dictionary is empty. When switching API compatibility level to .NET 4.x everything works fine.
- Unity 2018.1.0f2
- Odin 18.104.22.168
- Windows 10