TableList + Button = Unity freez.

Issue #357 new
Former user created an issue
  • If you have a [Tablelist], which features TWO [Button] in an Odin window like this one, and if those buttons are not in an a [ButtonGroup] The performance of the game/editor/unity drop drastically. Almost freeze the whole thing.
  • If you put those two buttons in the same [ButtonGroup] It's fine.

Here's a screenshot and the code of the said "fine" tablelist:

  public class GameStatePage : DebugPage
    {
        [ShowIf("Active"), TableList]
        public List<GameStatePageButton> GameStates;
    }

    [Serializable]
    public class GameStatePageButton
    {
        public readonly GameStatePage Page;

        public readonly State State;

        [ShowInInspector]
        public string Id
        {
            get { return State.Id; }
        }

        [Button, ButtonGroup("Actions")]
        public void Push()
        {
        }

        [Button, ButtonGroup("Actions")]
        public void SwitchTo()
        {
        }
    }

https://media.discordapp.net/attachments/440896556971982878/463997143271604235/unknown.png?width=697&height=500

No exceptions... Sorry I wish I could tell you more, but here's a screenshot of what actually happens as soon as I remove the two [ButtonGroup]

And oh boy is my editor laggy

https://media.discordapp.net/attachments/440896556971982878/463998890002087936/unknown.png

Screenshot of the profile (if it helps)

https://media.discordapp.net/attachments/440896556971982878/464000103175290881/unknown.png

But again, if I put them in the same [ButtonGroup] it's back to the good ol' speedy Odin. You know... I had to guess, it might has something to with TableList taking the labels and putting them on top. But I don't know.... Hopefully it helps. Even if it's just a little bit.

Comments (1)

  1. Tor Esa Vestergaard

    For the record, this was stated as happening in Unity 2018.1.0f2, and I presume on Windows.

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