- changed status to open
iOS Compile Errors
I realize Odin isn't supposed to build to mobile platforms and is intended for the Editor, I think there's some PDC flags missing that's causing these? I don't see anything similar when building for Android.
Comments (9)
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reporter No problemo. More info:
- Unity version 5.5.0f3
- OSX Sierra 10.12.4
- Building target min. for iOS 9
- Target devices: iPhone + iPad
- Backend: IL2CPP
- Error occurs for Development and Release builds
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We just released a new patch which should fix this issue. Could you please try out 0.9.0.5, and see if it has indeed been fixed?
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reporter Sure! Dumb question, where do I get it? Thus far I've gotten received builds via email, haven't gotten such an email for .4 or .5
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That's odd. Could you confirm which email is yours, again?
Edit: We seem to have tracked the mail down; you should have received the new version now.
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To touch upon this again, have you managed to test it yet?
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reporter Hi hi! Sorry on the delay.
So the error reported in this ticket no longer occurs, but unfortunately there's still errors preventing compilation. When I run an iOS build, the Demo scripts throw errors at build time. When I delete the Demo directory (since I don't need it for our builds of course) I gigantic serialization Editor errors, however the build appears to run and complete just fine.
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Thanks for testing it out and confirming our fix worked.
Both of those additional errors you mention have already been fixed in the latest RC build (that is, 1.0.0.1, which we haven't sent out to betas). I'll mark this issue as resolved.
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- changed status to resolved
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We're working on replicating and resolving this issue - thank you for reporting it!