When scrubbing a label of a Vector2 with Odin you MULTIPLY all the values by a changing number. This is not the standard behaviour of Unity. The standard behaviour of Unity is this: When scrubbing on the label it should offset both values by ADDING (right) and removing (left) a changing number. just like when scrubbing on a float except for both values. The problem with the multiply approach is that the delta between x and y for a Vector2 is increasing if x and y are not the same values.
I understand that the multiply behaviour could be useful but I would like to keep it like the standard Unity. Could you add an option in the preferences where any scrubbing is no longer a multiply but an addition instead?