TableMatrix doesn't update if changes made from EditorGUI.DelayedTextField()

Issue #439 new
Vestigial Bidya created an issue

The attached script is a good demonstration, but when I modify the bool[,] array that drives the [TableMatrix] , the editor will not visually update if the changes were made because a textfield was changed and detected via EditorGUI.DelayedTextField()

Comments (2)

  1. Vestigial Bidya reporter

    A workaround is to hook up to UnityEditor.EditorApplication.delayCall in the DelayedTextField condition, and in the delayCall make the table chanes

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