change variable from public uint to public List<uint> gave me Unsupported type vector error

Issue #463 invalid
po shih tsang created an issue

Unity Version 2018.2.16f1

Code that had no error: [ValueDropdown("ListOfResources")] public uint resourceId;

Change to this and error start to show up everytime I change anything in the inspector: [ValueDropdown("ListOfResources")]
public List<uint> resourceId = new List<uint>();

Everything seems to work other then this error stack being thrown

Unsupported type vector UnityEditor.PrefabUtility:RecordPrefabInstancePropertyModifications() Sirenix.OdinInspector.Editor.PropertyTree1:<ApplyChanges>b__42_1() (at C:/Sirenix/Sirenix Solution/Sirenix.OdinInspector.Editor/Drawers/Value Drawers/TableListAttributeDrawer.cs:40) Sirenix.OdinInspector.Editor.PropertyTree1:InvokeDelayedActions() (at C:/Sirenix/Sirenix Solution/Sirenix.OdinInspector.Editor/Drawers/Value Drawers/TableListAttributeDrawer.cs:494) Sirenix.OdinInspector.Editor.InspectorUtilities:EndDrawPropertyTree(PropertyTree) (at C:/Sirenix/Sirenix Solution/Sirenix.OdinInspector.Editor/Utilities/PersistentContext/PersistentContextCache.cs:197) Sirenix.OdinInspector.Editor.PropertyTree:Draw(Boolean) (at C:/Sirenix/Sirenix Solution/Sirenix.OdinInspector.Editor/Drawers/Misc Drawers/DefaultMethodDrawer.cs:207) Sirenix.OdinInspector.Editor.OdinEditor:DrawTree() (at C:/Sirenix/Sirenix Solution/Sirenix.OdinInspector.Editor/Core/Value Entries/PropertyValueEntry.cs:173) Sirenix.OdinInspector.Editor.OdinEditor:DrawOdinInspector() (at C:/Sirenix/Sirenix Solution/Sirenix.OdinInspector.Editor/Core/Value Entries/PropertyValueEntry.cs:200) Sirenix.OdinInspector.Editor.OdinEditor:OnInspectorGUI() UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Comments (1)

  1. Tor Esa Vestergaard

    I'm afraid this is a Unity issue, and not an Odin one - Unity does not have proper serialization support for the 'uint' type, and apparently this makes itself apparent in Unity's prefab system once you put a 'uint' into a list.

    A solution might be to use Odin's serialization:

    [NonSerialized, OdinSerialize]
    public List<uint> resourceId = new List<uint>();
    

    This will cause Unity to ignore the list, and Odin can serialize it properly for you. Apart from this, there is little we can do from our end.

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