- edited description
Random Thread-Deadlock during building players
Issue #465
resolved
We recently updated Odin from version 2.0.4.0 to 2.0.11.0 and discovered random thread locks during the build of the players. The chance is about 3/5 builds. A revert to the previous version was resolving this issue.
I can give you some information about our project details:
- Unity 2018.2.16f1
- We build from command line
- We use Folder Assemblies (although Odin remains in Plugins)
- We use .Net 4.5
- We build for Windows/Mac/Linux
I think the lock is happening during the Asset import step when a fresh checkout of our repository is used. No Asset Cache server is involved.
Comments (4)
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reporter -
- changed status to open
We likely have a fix for it, if you send us an email from sirenix.net/contact we'll send you the hotfix asap.
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reporter Hi, sorry for the late dalay. Is the fix in 2.0.12.0 or 2.0.13.0 integrated?
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- changed status to resolved
This should be fully resolved by the latest versions.
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