Random Thread-Deadlock during building players

Issue #465 resolved
Rainer Bernhardt created an issue

We recently updated Odin from version to and discovered random thread locks during the build of the players. The chance is about 3/5 builds. A revert to the previous version was resolving this issue.

I can give you some information about our project details:

  • Unity 2018.2.16f1
  • We build from command line
  • We use Folder Assemblies (although Odin remains in Plugins)
  • We use .Net 4.5
  • We build for Windows/Mac/Linux

I think the lock is happening during the Asset import step when a fresh checkout of our repository is used. No Asset Cache server is involved.

Comments (4)

  1. Bjarke Elias
    • changed status to open

    We likely have a fix for it, if you send us an email from sirenix.net/contact we'll send you the hotfix asap.

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