Random Thread-Deadlock during building players

Issue #465 resolved
Rainer Bernhardt
created an issue

We recently updated Odin from version 2.0.4.0 to 2.0.11.0 and discovered random thread locks during the build of the players. The chance is about 3/5 builds. A revert to the previous version was resolving this issue.

I can give you some information about our project details:

  • Unity 2018.2.16f1
  • We build from command line
  • We use Folder Assemblies (although Odin remains in Plugins)
  • We use .Net 4.5
  • We build for Windows/Mac/Linux

I think the lock is happening during the Asset import step when a fresh checkout of our repository is used. No Asset Cache server is involved.

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