We had this before. If you disable a GameObject in the scene, the types used within its components isn't detected by the AOT generator. This was fixed for some time but happens again now. Sorry, if I'm a bit grumpy. but this has delayed an urgent submission by a day now. Easy to reproduce, have types, which are only to be found in one component, disable its GameObject and the types don't appear in the AOT. My project has 68 types with our firmware update popup disabled, 73 and a version working on iOS with it enable during AOT generation. Please, fix this and add some automated testing to prevent this rising up again. Thank you. Odin Version is 2.0.13, Unity is 2017.4.11f1.
Issue #476 resolved