- edited description
Bitflag enums don't respect LabelText
Issue #519
new
[System.Flags]
public enum HieroflexPassableDetectionMode
{
/// <summary>
/// Check if the tile has colliders to consider it non-passable
/// </summary>
TileColliderCheck = 1,
/// <summary>
/// Use 2D raycasting
/// </summary>
[LabelText("Raycast 2D")]
Raycast2D = 1 << 1,
/// <summary>
/// Use 3D raycasting
/// </summary>
[LabelText("Raycast 3D")]
Raycast3D = 1 << 2,
}
Pretty straightforward bug.
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