Use odin from a package with Unity Package Manager

Issue #540 resolved
Christophe Mézerette created an issue


For our project, we would like to put Odin in a package for the Unity Package Manager and import it locally. We’ve already tried but we encountered some issues on iOS because of AOT (see: I don’t know if it’s already possible to use odin from a package or is it possible to change Odin for that.

Comments (1)

  1. Tor Esa Vestergaard

    As of 2.0.18 Odin supports being added as a package, though only as a file package, not from a remote source like a repository, since Odin needs write access to its install location. See here for more details.

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