Delayed and Range attributes does not stack well.

Issue #576 closed
Brieuc Lacroix created an issue

Range int/float field not showing as range when having Delayed attribute in Inspector.
Still error message that value is not in range.

[Delayed, Range(1, 100)]
private int m_WallHeight = 70;

Using :

  • Unity 2019.1.14f
  • Odin 2.1.4
  • EditorOnly not activated
  • Windows 10 system

Comments (1)

  1. Antonio Rafael Antunes Miranda

    Adding the Delayed attribute changes fundamentally how a field is drawn so it is not compatible with other attributes that also change how the field is drawn.

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