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Prefab overrides still showing even after applying if script implements SerializedMonobehaviour
Issue #593
new
Prefab overrides before applying:
Prefab overrides after applying:
TestMonoScript.cs
using UnityEngine; public class TestMonoScript : MonoBehaviour { }
TestSerializedMonoScript.cs
using Sirenix.OdinInspector; public class TestSerializedMonoScript : SerializedMonoBehaviour { }
Unity ver.: Unity 2019.3.0b8
Editor Only: Disabled
OS: Windows 10
Note: The overrides actual values do seem to be applied correctly regardless. Seems like a minor visual bug.
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