Prefab overrides still showing even after applying if script implements SerializedMonobehaviour

Issue #593 new
Former user created an issue

Prefab overrides before applying:

Prefab overrides after applying:

TestMonoScript.cs

using UnityEngine;

public class TestMonoScript : MonoBehaviour
{ }

TestSerializedMonoScript.cs

using Sirenix.OdinInspector;

public class TestSerializedMonoScript : SerializedMonoBehaviour
{ }

Unity ver.: Unity 2019.3.0b8

Editor Only: Disabled

OS: Windows 10


Note: The overrides actual values do seem to be applied correctly regardless. Seems like a minor visual bug.

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