Problem: Enum instance fields serialized with [OdinSerialize] are reverted to their default values when applying a prefab instance to a prefab. This is on a class inheriting from SerializedMonoBehaviour.
Note: Please remove the previous issue "#61: Prefab serialization example throws errors" Sorry! I had forgotten to change the title to the one in this post. Love what you guys are up to! Keep it up.
Unity Version: 5.6.0f3