SomeThing Crashed On iOS 10.3.X
I checked the prefab reference, not thing worng, only on iOS 10.3.X crashed.
Comments (8)
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- changed status to open
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Any updates on this?
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reporter Hi, the attachment
2020-01-16_09-48-13.7778_0700-d791f27e1b4cfb86ee13ad8f0bee55a65d500e2a.crash
which show player devices crash log. we havent the special promble devices.
DeviceType: iPhone5,2 iPhone 5
OS ver: iOS 10.3.4
Soc: A6
Unity Allow 'unsafe' Code is enable.
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Thank you, that crash log is helpful. I have some notion of what I can do to fix the issue now. Please contact me on our Discord and I will send you a hotfix build that contains a change which might fix this issue. You will have to attempt to verify that it works by running it on the hardware that failed before - if you don’t have access to said hardware, you can either include this hotfix in your next update/patch (I can build it off of any prior Odin version you would prefer), or you can try to get a hold of someone who has the crashing hardware and make them test it there.
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Any updates on whether you can test the possible fix I have available?
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reporter Thanks, Discord invite seems out of date.
we use Odin Inspector 2.1.8.
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- changed status to resolved
This issue should be resolved in Odin 2.1.12, where all unaligned read/writes have been disabled on all iOS and Android targets.
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Hello - can you please provide me with the full log file for a run that crashed? This might be a bit difficult to debug, as this is a misaligned memory access error, and it will only happen on very specific hardware and OS combinations - I suggest you contact me on our Discord for some back-and-forth debugging. Mostly, I am interested in which exact processor architectures this is happening on, as we will have to detect those architectures being present and switch to a slower, safer memory read/write model for serialization.