RequireExistingPath does not work correctly

Issue #640 resolved
iiley created an issue

[FolderPath(ParentFolder = "Assets/Resources/Part", RequireExistingPath = true)]

In fact the path exist. All ForderPath and FilePath works not correctly here in my project.

Oldin 2.1.10, Unity 2018.4.18f1

Comments (1)

  1. mSkull001

    Thanks for reporting this issue. The cause was a new system being used incorrectly by the Folder/FilePath attributes, which resulted in the ParentFolder property not being used.

    The issue is now fixed.

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