- changed status to resolved
RequireExistingPath does not work correctly
Issue #640
resolved
[FolderPath(ParentFolder = "Assets/Resources/Part", RequireExistingPath = true)]
In fact the path exist. All ForderPath and FilePath works not correctly here in my project.
Oldin 2.1.10, Unity 2018.4.18f1
Comments (1)
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Thanks for reporting this issue. The cause was a new system being used incorrectly by the Folder/FilePath attributes, which resulted in the ParentFolder property not being used.
The issue is now fixed.