"Cannot set deprecated build target" warnings on using AOT pre build

Issue #688 resolved
Ben Roberts created an issue

Unity 2020.1.2f1, generates these warnings when using the automated AOT dll generation:

Cannot set deprecated build target 'Linux' for Assets/Plugins/Sirenix/Assemblies/AOT/Sirenix.Serialization.AOTGenerated.dll
UnityEditor.PluginImporter:SetCompatibleWithPlatform(BuildTarget, Boolean)
Sirenix.Serialization.Editor.AOTSupportUtilities:GenerateDLL(String, String, List`1, Boolean) (at X:/Repositories/sirenix-development/OdinSerializer/OdinSerializer/Unity Integration/AOTSupportUtilities.cs:348)
Sirenix.Serialization.AOTGenerationConfig:GenerateDLL() (at X:/Repositories/sirenix-development/Sirenix Solution/Sirenix.OdinInspector.Editor/Config/AOTGenerationConfig.cs:307)
Sirenix.Serialization.Internal.PreBuildAOTAutomation:OnPreprocessBuild(BuildTarget, String) (at Assets/Plugins/Sirenix/Odin Inspector/Scripts/Editor/BuildAOTAutomation.cs:36)
Sirenix.Serialization.Internal.PreBuildAOTAutomation:OnPreprocessBuild(BuildReport) (at Assets/Plugins/Sirenix/Odin Inspector/Scripts/Editor/BuildAOTAutomation.cs:44)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()

AND

Cannot set deprecated build target 'LinuxUniversal' for Assets/Plugins/Sirenix/Assemblies/AOT/Sirenix.Serialization.AOTGenerated.dll
UnityEditor.PluginImporter:SetCompatibleWithPlatform(BuildTarget, Boolean)
Sirenix.Serialization.Editor.AOTSupportUtilities:GenerateDLL(String, String, List`1, Boolean) (at X:/Repositories/sirenix-development/OdinSerializer/OdinSerializer/Unity Integration/AOTSupportUtilities.cs:350)
Sirenix.Serialization.AOTGenerationConfig:GenerateDLL() (at X:/Repositories/sirenix-development/Sirenix Solution/Sirenix.OdinInspector.Editor/Config/AOTGenerationConfig.cs:307)
Sirenix.Serialization.Internal.PreBuildAOTAutomation:OnPreprocessBuild(BuildTarget, String) (at Assets/Plugins/Sirenix/Odin Inspector/Scripts/Editor/BuildAOTAutomation.cs:36)
Sirenix.Serialization.Internal.PreBuildAOTAutomation:OnPreprocessBuild(BuildReport) (at Assets/Plugins/Sirenix/Odin Inspector/Scripts/Editor/BuildAOTAutomation.cs:44)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()

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