Editor Types tree view does not persist between Unity sessions

Issue #70 resolved
Former user created an issue


I'm using Unity 5.6 and have updated to Odin today.

I have found that the Editor Type tree view under preferences does not persist after I close Unity. Every time I restart the application I need to deselected the Node Canvas libraries again.

I have attached some screen captures so you can see what I mean.

Thank you.

Comments (7)

  1. Tor Esa Vestergaard

    Can I ask if you are receiving any console warnings about being unable to load config assets? That might be the cause of this issue.

  2. Geoff Dupuis

    Hi there,

    I do not get warnings on start-up. Please note though that I also opened issue #71 with some other problems that came up last night. Many unexplained errors and such. I received word that #71 was resolved and I should be receiving a new build soon. Perhaps these issues are somehow related? I'll retest after I get the new build and let you know if this problem persists.

    Thank you.

  3. Geoff Dupuis

    Issue #71 is resolved with version but the problem reported here still persists. I do not see any warnings or errors when I start up Unity. Is there some explicit way to save the Odin preferences that I'm missing? Changes should be persisted automatically, yes? I have tested again with an empty project and a small set of simple scripts and this problem remains.

    Is there something else I can do to help you track this issue down?

    I said in my first message that I'm on Unit 5.6; for clarity, my exact Unity version is 5.6.0f3, and as stated, I'm using Odin now.

  4. Tor Esa Vestergaard

    We just made another fix that might resolve this issue - we are now far more aggressive about marking the preference asset as dirty. I'll see about having another build with this fix included sent to you promptly for testing.

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